Nothing pulls in players like a free-to-play battle royale and a global pandemic. Call of Duty: Warzone has crossed 15 million players in its four days of existence, shooting its way onto the scene. Surprisingly, the explosive growth hasn't led to too many server issues, though there have been some rather persistent crashes for some PC s.
All of this builds on the success of Modern Warfare, which is the most popular Call of Duty ing six million in its first 24 hours. It's matching or exceeding EA's Apex Legends, which saw ten million in its first three days, but promptly slowed as players called for more patches and new content.
The praise for Warzone so far has centred around its simplified inventory and looting system, vehicles, and core gunplay. However, it also adopts the ping system seen in Apex and lets players respawn if they win a 1v1 'gulag' fight. This approachability has no doubt affected its rise, along with the cross-platform and trusted brand.
Whether the interest is just a ing fad is impossible to tell at this stage. ittedly, though, the game probably got a boost due to coronavirus isolation. One Italian ISP reported a million concurrent players, while Steam itself has seen high levels of activity.
It's early days, so we don't have any concurrent stats for Warzone, but Apex has seen the best class setup. There are plenty of avenues to recover from mistakes, but all battle royales come with a hefty learning curve.