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Best Clair Obscur Expedition 33 Pictos - all Pictos and how to level up

Our complete list of all Expedition 33 Pictos includes the best Pictos to equip overall, their stats and effects, and how to upgrade them.

What are the best Expedition 33 Pictos? These equippable accessories provide stat bonuses and ive effects to your Expedition . Each character can equip up to three Pictos at a time, and after four turns, you can enable their ive effects across your party.

The best Pictos in Clair Obscur Expedition 33 benefit all characters across the board regardless of their various strengths and abilities, and many of them are a staple feature on the turn-based RPG to bring you the best ones for each character, so you can locate and equip them for hidden synergies.

Best Expedition 33 Pictos

There are over 100 Pictos to collect in Expedition 33. Some offer ive effects that benefit a specific character's kit, while others encourage experimentation. However, the best Pictos can be useful in all build permutations, and are all but essential to activate with Lumina points.

Here are the best Expedition 33 Pictos:

  • Dodger
  • Energising Parry
  • Sweet Kill
  • Empowering Attack
  • Healing Fire
  • Beneficial Contamination
  • Powerful On Shell
  • Greater Powerful
  • Breaker
  • Energising Break
  • Energising Turn
  • Augmented Counter
  • Cheater
  • Painted Power
  • Gradient Fighter
  • Second Chance
  • Clea's Life

A team attacking in Clair Obscur.

Dodger

Effect: +1 AP on perfect dodge. Once per turn.
How to get: Defeat the Portier in Spring Meadows.

Dodger is one of the first Pictos you pick up on your journey, but don't underestimate it. This powerful Pictos allows characters to rapidly accumulate bonus AP outside their turn, allowing them to execute an attack combo or cast powerful finishers. This can benefit any character, particularly those with weaker parries, since it demands constant dodging to maximize its Lumina effect.

Energising Parry

Effect: +1 AP on successful parry.
How to get: Defeat the Chromatic Luster boss in Forgotten Battlefield.

If you prefer to parry rather than dodge, then Energising Parry is an ideal alternative to Dodger. Functionally, its Lumina ive works the same way: perform a successful parry, receive an ability point. However, unlike Dodger, it isn't restricted to once per turn, making it a parry master's dream. You could also run with both Lumina ives active on one character with AP-hungry skills.

Sweet Kill

Effect: Recover 50% health on killing an enemy.
How to get: Purchase from the Gestral Merchant in Renoir's Drafts after fighting them.

Taking a turn to heal injured allies can seem like a waste, especially if it causes you to miss a combo window. Sweet Kill mitigates the chances of that situation by rewarding you with health for going on the offensive. It's also very cheap to activate, which means your entire party can run it in no time. Even better? You can switch out any extraneous healing skills for offensive alternatives instead.

Empowering Attack

Effect: Gain Powerful for one turn on base attack.
How to get: Purchase from the Gestral Merchant in Sacred River after fighting them.

No matter how much AP replenishment you build into each character, there inevitably comes a time when you have to take a break from skills and rely on a good old-fashioned basic attack. Empowering Attack is made for these moments, effectively turning your least effective attack into a one-turn buff, so you can hit harder the turn after that.

Fighting in a street in Clair Obscur.

Healing Fire

Effect: Recover 25% health when attacking a burning target. Once per turn.
How to get: Retrieve from a corpse on the path to the right of the Crumbling Path fast travel point in Sirene.

Attacks that inflict Burn appear in every character's skill tree, and given how common it is as a weakness, the odds are you'll be running at least one character who fulfils that requirement. Healing Fire is an excellent choice for a supplementary heal when attacking once per turn. Between Healing Fire and Sweet Kill, you'll rarely need to fall back on healing skills and tints.

Beneficial Contamination

Effect: +2 AP on applying a status effect. Once per turn.
How to get: Purchase from the Gestral Merchant near the Resinveil Grove fast travel point in Falling Leaves.

Extending the uptime on Burn application to trigger Healing Fire or other Burn-based Pictos may occasionally cause your attack rotation to stall. Beneficial Contamination grants you an additional two ability points once per turn. This works particularly well for Maelle, Verso, and Lune given their capacity to inflict Burn, Mark, and Stun.

Powerful On Shell

Effect: Apply Powerful on applying Shell.
How to get: Defeat the Benisseur past the Dancing Classes fast travel point in Sirene.

Powerful On Shell imbues your most defensive skills with an offensive buff, so you can make up for any potential downtime or damage taken by hitting even harder next turn. You could pair this with damage mitigation Pictos like SOS Shell, Auto Shell, or Protecting Death, but we prefer to kick off any fight with Maelle's Guard Up to reap the benefits of Powerful On Shell across a full battle.

Greater Powerful

Effect: +15% to Powerful damage increase.
How to get: Purchase from the Gestral Merchant near the Crumbling Path fast travel point in Sirene.

Powerful is one of the best buffs in battle, offering a 25% damage boost while active. Greater Powerful takes that up to 40%, ensuring that even the weakest attacks still pack a real punch. It has excellent synergy with Empowering Attack, so we recommend running both simultaneously if you need to employ your basic attack often.

Fighting a monster in the dust in Clair Obscur.

Breaker

Effect: 25% increased Break damage.
How to get: Defeat Ultimate Sakapatate in Ancient Sanctuary.

This Pictos is a must-have for any dedicated breakers in your party, whether that's Verso, Lune, or Maelle. Its Lumina ive applies a flat-rate bonus to your Break damage, which makes all the difference for expensive skills like Verso's Perfect Break or Lune's Crustal Crush.

Energising Break

Effect: +3 AP on Breaking an enemy.
How to get: On the path near the Chromatic Troubadour in Flying Waters.

Energising Break is a great way to your main breaker further, automatically bestowing them with three ability points upon breaking an enemy. The Lumina Point cost is also pretty negligible, so you can likely justify applying it to anyone with a break skill in their kit.

Energising Turn

Effect: +1 AP on turn start.
How to get: Defeat Sirene in Sirene, or purchase from the Gestral Merchants in either Sacred River or Renoir's Drafts after fighting them.

Your party can never have enough AP, especially as you begin to unlock more expensive skills. Energising Turn gives you an additional ability point at the beginning of your turn, letting you ramp faster. The only downside to this Pictos is the high Lumina cost it takes to apply across the entire team, but it's well worth taking up a Pictos slot for your heaviest hitter.

Augmented Counter

Effect: 35% increased counterattack damage.
How to get: Defeat the Bourgeon in Flying Waters or Flying Manor, or purchase from the Gestral Merchant in Renoir's Drafts after fighting them.

Another one for the parry aficionados, Augmented Counter's bonus Counterattack damage is particularly effective against evasive enemies that can dodge out of the way of direct damage. This Lumina ive has obvious synergy with Energising Parry, and can occasionally let you clear the field before you even take a turn.

Fighting in a snowy location in Clair Obscur.

Cheater

Effect: Always play twice in a row.
How to get: Defeat Sprong on The Continent, near Crimson Forest.

What's better than one turn? Two turns. Cheater is a tough Pictos to get, but once you have it, the world's your oyster. Use that additional turn in combat to spend excess ability points instead of free aim, inflict a basic attack for more AP and optional buffs like Empowering Attack, or make use of Picto buffs with turn start conditions. Cheater's only drawback is its extortionate Lumina cost to activate its ive effect, so stick to one character.

Painted Power

Effect: Damage can exceed 9,999.
How to get: Defeat the boss at the Monolith Peak in The Monolith

As you transition from mid-to-late game, you're likely to bump up against Expedition 33's damage cap. While it's satisfying to see a flurry of nines whenever you attack, it also indicates that excess damage is being left on the table – especially when enemy health pools balloon to match. Painted Power lifts that restriction, giving potent damage dealers the chance to reach their full potential.

Gradient Fighter

Effect: +25 increased damage with Gradient attacks.
How to get: Defeat the Aberrations to the left of the Lumiere's Garden fast travel point in Lumiere.

Gradient attacks are some of the most potent available to your expedition , so don't miss out on the chance to bolster their damage further with Gradient Fighter. This Pictos is also surprising cheap to activate, so to apply it to every party member to reap its benefits across the board.

Second Chance

Effect: Revive with 100% health. Once per battle.
How to get: Defeat Renoir at the Tower Peak in The Monolith.

Nothing can disrupt your party's attack rotation more than the surprise death of an expedition member. At best, you have to waste another character's turn to revive them; at worst, they stay dead, and you have to muddle through the fight without their skills. Second Chance is an instant revival, which makes it a must-have Pictos for your glass cannons.

Clea's Life

Effect: On turn start, if no damage taken since last turn, recover 100% health.
How to get: Defeat Clea in Flying Manor. Complete the four trials then take the grapple point near the Central Plaza fast travel point to reach her atelier.

Clea's Life removes the need for a healer, especially if you're an artful dodger or parry aficionado. Even if you aren't, you can pair it with Cheater to skip the no-damage requirement altogether – just make sure you don't use a skill that inflicts damage in that first turn if you want to feel the benefit.

A character in Clair Obscur with a scar on his face.

All Expedition 33 Pictos

Our complete list of all Pictos is the perfect companion if you prefer to craft your builds from scratch. Pictos are split into three categories: Offensive, Defensive, and . We've included a description of each Picto's associated Lumina ive alongside the stat bonuses they offer.

Offensive Pictos

Pictos Lumina Activation Cost Stat Bonus
Accelerating Last Stand Gain Rush if fighting alone. 3 Lumina Points

Health: 168

Speed: 34

At Death's Door Deal 50% more damage if health is below 10%. 5 Lumina Points

Defense: 96

Critical Rate: 11%

Augmented Aim 50% increased free aim damage. 10 Lumina Points

Speed: 21

Critical Rate: 4%

Augmented Attack 50% increased base attack damage. 7 Lumina Points

Defense: 8

Speed: 10

Augmented Counter I 25% increased counterattack damage. 3 Lumina Points

Health: 385

Critical Rate: 6%

Augmented Counter II 50% increased counterattack damage. 5 Lumina Points

Defense: 208

Critical Rate: 15%

Augmented Counter III 75% increased counterattack damage. 7 Lumina Points Defense: 432
Critical Rate: 19%
Augmented First Strike 50% increased damage on the first hit. Once per battle. 10 Lumina Points

Speed: 51

Critical Rate: 5%

Auto Rush Apply Rush for three turns on battle start. 10 Lumina Points

Speed: 112

Critical Rate: 7%

Break Specialist Break damage is increased by 50%, but base damage is reduced by 20%. 1 Lumina Point

Health: 2,705

Speed: 546

Breaker 25% increased Break damage. 10 Lumina Points

Speed: 26

Critical Rate: 9%

Breaking Attack Base attack can Break. 10 Lumina Points

Speed: 154

Critical Rate: 17%

Breaking Burn 25% increased Break damage on burning enemies. 5 Lumina Points

Speed: 243

Critical Rate: 9%

Breaking Counter 50% increased Break damage on counterattack. 3 Lumina Points

Speed: 43

Critical Rate: 10%

Breaking Shots 50% increased Break damage with free aim shots. 1 Lumina Point

Speed: 43

Critical Rate: 10%

Breaking Slow 25% increased Break damage against slowed enemies. 5 Lumina Points

Speed: 162

Critical Rate: 17%

Burn Affinity 25% increased damage on Burning targets. 10 Lumina Points

Speed: 439

Critical Rate: 12%

Charging Attack +15% of a Gradient Charge on base attack. 7 Lumina Points

Speed: 266

Critical Rate: 22%

Charging Counter +10% of a Gradient Charge on counterattack. 10 Lumina Points

Health: 1,333

Defense: 647

Charging Stun +5% of a Gradient Charge on hitting a stunned enemy. 5 Lumina Points

Health: 922

Speed: 182

Charging Tint +5% of a Gradient Charge on using an item 2 Lumina Points

Health: 329

Defense: 122

Combo Attack I Base attack has one extra hit. 10 Lumina Points

Speed: 93

Critical Rate: 6%

Combo Attack II Base attack has one extra hit. 20 Lumina Points

Speed: 836

Critical Rate: 16%

Combo Attack III Base attack has one extra hit. 30 Lumina Points

Speed: 619

Critical Rate: 14%

Confident Fighter 30% increased damage, but can't be healed. 15 Lumina Points

Health: 222

Critical Rate: 20%

Critical Break 25% increased Break damage on critical hits. 5 Lumina Points

Speed: 203

Critical Rate: 8%

Critical Burn 25% increased critical chance on Burning enemies. 5 Lumina Points

Speed: 8

Critical Rate: 6%

Critical Moment 50% increased critical chance if health is below 30%. 5 Lumina Points

Speed: 26

Critical Rate: 9%

Critical Vulnerability 25% increased critical chance on Defenceless enemies. 5 Lumina Points

Defense: 116

Speed: 62

Critical Weakness 25% increased critical chance on Weakness 5 Lumina Points

Speed: 670

Critical Rate: 14%

Death Bomb On death, deal damage to all enemies. 5 Lumina Points

Speed: 43

Critical Rate: 10%

Empowering Break Gain Powerful on breaking a target 3 Lumina Points

Speed: 546

Critical Rate: 32%

Empowering Dodge 5% increased damage for each consecutive successful dodge. Can stack up to ten times. 5 Lumina Points

Speed: 162

Critical Rate: 17%

Exhausting Power 50% increased damage if Exhausted. 2 Lumina Points

Health: 270

Defense: 96

First Offensive First hit dealt and taken deals 50% more damage. 5 Lumina Points

Speed: 75

Critical Rate: 13%

Fueling Break Breaking a target doubles its Burn amount. 5 Lumina Points

Speed: 65

Critical Rate: 12%

Full Strength 25% increased damage on full health. 15 Lumina Points

Health: 876

Defense: 373

Glass Canon Deal 25% more damage, but take 25% more damage. 10 Lumina Points Speed: 175
Gradient Fighter 25% increase damage with Gradient attacks. 5 Lumina Points

Speed: 182

Critical Rate: 18%

Greater Defenceless Plus 15% to Defenceless damage amplification. 15 Lumina Points

Health: 293

Critical Rate: 23%

Immaculate 30% increased damage until a hit is received. 10 Lumina Points

Speed: 103

Critical Rate: 15%

Inverted Affinity Apply Inverted on self for three turns on battle start. 50% increased damage while Inverted. 5 Lumina Points

Health: 270

Critical Rate: 11%

Last Stand Critical 100% critical chance while fighting alone. 3 Lumina Points

Health: 168

Defense: 50

Longer Powerful On applying Powerful, its duration is increased by two turns. 10 Lumina Points

Health: 376

Critical Rate: 13%

Longer Rush On applying Rush, its duration is increased by two. 10 Lumina Points

Health: 778

Speed: 154

Powered Attack On every damage dealt, try to consume one AP. If successful, increase damage by 20%. 10 Lumina Points

Speed: 132

Critical Rate: 7%

Powerful Shield 10% increased damage per shield point on self. 5 Lumina Points

Speed: 651

Critical Rate: 14%

Roulette Every hit has a 50% chance to deal either 50% or 200% of its damage. 5 Lumina Points

Defense: 34

Critical Rate: 9%

Sniper First Free Aim shot each turn deals 200% increased damage and can break 15 Lumina Points

Speed: 552

Critical Rate: 13%

Solo Fighter Deal 50% more damage if fighting alone. 1 Lumina Point

Health: 168

Defense: 50

SOS Power Apply Powerful when falling below 50% health. 5 Lumina Points

Speed: 43

Critical Rate: 10%

Staggering Attack 50% increased Break damage on base attack. 1 Lumina Point

Speed 21

Critical Rate: 4%

Stun Boost 30% increased damage on stunned targets. 10 Lumina Point

Speed: 35

Critical Rate: 2%

Tainted 15% increased damage for each status effect on self 5 Lumina Points

Defense: 1,022

Critical Rate: 12%

Teamwork 10% increased damage while all allies are alive. 5 Lumina Points

Health: 216

Defense: 71

Versatile After a Free Aim hit, base attack damage is increased by 50% for one turn. 5 Lumina Points

Speed: 21

Critical Rate: 4%

Warming Up 5% increased damage per turn. Can stack up to five times. 15 Lumina Points

Health: 1,166

Critical Rate: 9%

A character with red hair looking off screen in Clair Obscur.

Defensive Pictos

Pictos Lumina Activation Cost Stat Bonus
Aegis Revival +1 shield on being revived. 5 Lumina Points

Defense: 218

Speed: 108

Anti-Blight Immune to Blight. 10 Lumina Points

Health: 1,333

Defense: 647

Anti-Burn Immune to Burn. 15 Lumina Points

Health: 2,757

Defense: 1,572

Anti-Freeze Immune to Freeze. 15 Lumina Points

Health: 1,464

Defense: 733

Anti-Stun Immune to Stun. 5 Lumina Points

Health: 2,757

Defense: 1,572

Attack Lifesteal Recover 15% health on base attack. 15 Lumina Points

Health: 88

Critical Rate: 8%

Auto Shell Apply Shell for three turns on battle start. 10 Lumina Points Health: 411
Base Shield +1 shield if not affected by any shield on turn start. 20 Lumina Points

Speed: 378

Critical Rate: 11%

Clea's Life On turn start, if no damage taken since last turn, recover 100% health. 30 Lumina Points Health: 5,591
Confident Take 50% less damage, but can't be healed. 20 Lumina Points

Speed: 41

Critical Rate: 10%

Defensive Mode On receiving damage, consume one AP to take 30% less damage, if possible. 1 Lumina Point

Health: 216

Defense: 71

Enfeebling Attack Base attack applies Powerless for one turn. 10 Lumina Points

Health: 389

Defense: 478

Enfeebling Mark Marked targets deal 30% less damage. 10 Lumina Points

Defense: 102

Speed: 21

Greater Powerless +15% to Powerless damage reduction 15 Lumina Points

Defense: 1,727

Speed: 597

Greater Shell +10% to Shell damage reduction. 10 Lumina Points

Health: 599

Defense: 240

Healing Boon Heal 15% health on applying a buff. 10 Lumina Points

Defense: 647

Speed: 266

Healing Counter Recover 25% health on counterattack. 10 Lumina Points Health: 751
Healing Fire Recover 25% health when attacking a Burning target. Once per turn. 10 Lumina Points

Defense: 240

Speed: 118

Healing Mark Recover 25% health on hitting a Marked enemy. Once per turn. 20 Lumina Points Defense: 65
Healing Parry Recover 3% health on parry. 5 Lumina Points

Health: 127

Defense: 34

Healing Stun Recover 5% health on hitting a stunned target 10 Lumina Points

Health: 876

Speed: 173

In Medias Res +3 shield on battle start, but maximum health is halved. 10 Lumina Points

Defense: 1,310

Critical Rate: 13%

Longer Shell On applying Shell, its duration is increased by 2. 10 Lumina Points

Health: 778

Defense: 319

Protecting Attack Gain Shell for one turn on base attack. 10 Lumina Points

Health: 3,081

Defense: 524

Protecting Death On death, allies gain Shell. 10 Lumina Points

Health: 599

Speed: 118

Protecting Last Stand Gain Shell if fighting alone. 3 Lumina Points

Health: 168

Defense: 50

Protecting Tint Healing Tints also apply Shell. 5 Lumina Points

Health: 1,403

Defense: 681

Random Defense Damage taken is randomly multiplied by a value between 50% and 200%. 5 Lumina Points Critical Rate: 34%
Recovery Recovers 10% health on turn start. 10 Lumina Points

Health: 2,000

Defense: 324

Second Chance Revive with 100% health. Once per battle. 40 Lumina Points

Health: 1,107

Critical Rate: 8%

Shell on Rush Apply Shell on applying Rush. 10 Lumina Points

Defense: 1,048

Speed: 413

Shield Affinity 30% increased damage while having shields, but receiving any damage always removes all shields. 15 Lumina Points

Speed: 118

Critical Rate: 16%

Shielding Death On death, allies gain three shield points. 10 Lumina Points

Defense: 801

Speed: 161

Shielding Tint Healing tints also add two shields. 10 Lumina Points

Health: 313

Defense: 116

Solidifying +2 shields when the character's health falls below 50%. Once per battle. 10 Lumina Points

Defense: 116

Speed: 62

SOS Shell Apply Shell when falling below 50% health. 5 Lumina Points

Defense: 13

Speed: 14

Survivor Survive fatal damage with one health. Once per battle. 20 Lumina Points

Speed: 439

Critical Rate: 12%

Sweet Kill Recover 50% Health on killing an enemy. 5 Lumina Points

Speed: 54

Critical Rate: 11%

A character with a fringe covered in dust, head titled sideways.

Pictos

Pictos Lumina Activation Cost Stat Bonus
Accelerating Heal Healing an ally also applies Rush for one turn. 5 Lumina Points

Health: 329

Speed: 65

Accelerating Tint Healing tints also apply Rush. 5 Lumina Points

Health: 2,162

Speed: 434

Anti-Charm Immune to Charm. 10 Lumina Points

Health: 599

Defense: 240

Auto Death Kill yourself on battle start. 1 Lumina Point Critical Rate: 26%
Auto Powerful Apply Powerful for three turns on battle start. 10 Lumina Points

Speed: 241

Critical Rate: 20%

Auto Regen Apply Regen for three turns on battle start. 10 Lumina Points Defense: 479
Auto Rush Apply Rush for three turns on battle start. 10 Lumina Points

Speed: 112

Critical Rate: 7%

Beneficial Contamination +2 AP on applying a status effect. Once per turn. 15 Lumina Points

Defense: 274

Speed: 135

Breaking Death Fully charge enemy's Break bar on death. 5 Lumina Points

Speed: 586

Critical Rate: 33%

Burning Break Apply three Burn stacks on Breaking a target 3 Lumina Points

Health: 1,541

Critical Rate: 24%

Burning Death Apply three Burn to all enemies on death. 5 Lumina Points

Speed: 65

Critical Rate: 12%

Burning Mark Apply Burn on hitting a Marked enemy. 15 Lumina Points

Health: 44

Defense: 32

Burning Shots 20% chance to Burn on Free Aim shot. 3 Lumina Points

Speed 15

Critical Rate 2%

Charging Alteration +10% of a Gradient charge on applying a buff. Once per turn. 10 Lumina Points

Defense: 1,501

Speed: 546

Charging Burn +20% of a Gradient charge on applying Burn. Once per turn. 10 Lumina Points

Health: 3,152

Speed: 639

Charging Critical +20% of a Gradient charge on critical hit. Once per turn. 10 Lumina Points

Defense: 1,048

Critical Rate: 27%

Charging Mark +20% of a Gradient charge on hitting a Marked target. Once per turn. 10 Lumina Points

Speed: 413

Critical Rate: 27%

Charging Weakness +15% of a Gradient charge on hitting a weakness. Once per turn. 5 Lumina Points

Speed: 280

Critical Rate: 23%

Cheater Always play twice in a row 40 Lumina Points

Health: 1,198

Speed: 400

Cleansing Tint Healing Tints also remove all status effects from the target. 5 Lumina Points

Health: 778

Defense: 319

Dead Energy I +3 AP on killing an enemy. 2 Lumina Points

Speed: 162

Critical Rate: 17%

Dead Energy II +3 AP on killing an enemy. 2 Lumina Points

Speed: 4

Critical Rate: 9%

Dodger Gain one AP on perfect dodge. Once per turn. 1 Lumina Point

Speed: 12

Critical Rate 3%

Double Burn On applying a Burn stack, apply a second one. 30 Lumina Points

Speed: 132

Critical Rate: 7%

Double Mark Mark requires one more hit to be removed. 20 Lumina Points Speed: 236
Draining Cleanse Consume 1 AP to prevent Status Effect application if possible. 15 Lumina Points

Health: 2,000

Defense: 324

Effective Heal Double all heals received. 30 Lumina Points

Health: 284

Defense: 341

Effective +2 AP on using an item 5 Lumina Points

Health: 721

Speed: 142

Empowering Attack Gain Powerful for one turn on base attack. 10 Lumina Points

Speed: 12

Critical Rate: 3%

Empowering Last Stand Gain Powerful if fighting alone. 3 Lumina Points

Health: 168

Critical Rate: 10%

Empowering Tint Healing tints also apply Powerful. 5 Lumina Points

Health 270

Speed: 54

Energetic Healer +2 AP on healing an ally. Once per turn. 10 Lumina Points

Defense: 1,426

Speed: 519

Energising Attack I +1 AP on base attack. 10 Lumina Points

Speed: 62

Critical Rate: 5%

Energising Attack II +1 AP on base attack. 15 Lumina Points

Defense: 120

Speed: 177

Energising Break +3 AP on Breaking a target. 3 Lumina Points

Speed: 14

Critical Rate: 7%

Energising Burn +1 AP on applying Burn. Once per turn. 10 Lumina Points

Defense: 401

Speed: 321

Energising Cleanse Dispel the first negative status effect received and gain two AP. 10 Lumina Points

Health: 1,166

Defense 160

Energising Death On death, +4 AP to allies. 5 Lumina Points

Defense: 96

Speed: 54

Energising Gradient +1 AP per Gradient charge consumed. 10 Lumina Points

Speed: 293

Critical Rate: 10%

Energising Heal On healing an ally, also give two AP. 10 Lumina Points

Health: 206

Speed: 41

Energising Jump +1 AP on jump counterattack. 5 Lumina Points

Health: 44

Speed: 29

Energising Pain No longer gain AP on parry. +1 AP on getting hit. 10 Lumina Points

Health: 1,166

Defense: 160

Energising Parry +1 AP on successful parry. 15 Lumina Points Health: 626
Energising Powerful +2 AP on applying Powerful. 10 Lumina Points

Defense: 373

Speed: 173

Energising Revive +3 AP to all allies when revived. 5 Lumina Points

Health: 270

Defense: 96

Energising Shell Give +2 AP on applying Shell. 10 Lumina Points

Defense: 319

Speed: 154

Energising Shots 20% chance to gain +1 AP on free aim shot. 10 Lumina Points

Speed: 779

Critical Rate: 16%

Energising Start I +1 AP on battle start. 5 Lumina Points Health: 320
Energising Start II +1 AP on battle start. 10 Lumina Points Health: 175
Energising Start III +1 AP on battle start. 15 Lumina Points Health: 320
Energising Start IV +1 AP on battle start. 20 Lumina Points Health: 513
Energising Stun +1 AP on hitting a stunned target with a skill. 10 Lumina Points

Speed: 519

Critical Rate: 31%

Energising Turn +1 AP on turn start. 20 Lumina Points Speed: 270
Energy Master Every AP gain is increased by one. 40 Lumina Points Health: 4,970
Exposing Attack Base attack applies Defenceless for one turn. 10 Lumina Points

Speed: 20

Critical Rate: 4%

Exposing Break Apply Defenceless on Break. 5 Lumina Points

Defense: 681

Speed: 280

Faster Than Strong Always play twice in a row but deal 50% less damage. 10 Lumina Points

Health: 876

Defense: 373

First Strike Play first. 10 Lumina Points

Speed: 41

Critical Rate: 10%

Gradient Break +50% of a Gradient Charge on Breaking a target 5 Lumina Points

Speed: 434

Critical Rate: 28%

Greater Powerful +15% to Powerful damage increase. 10 Lumina Points

Speed: 59

Critical Rate: 23%

Greater Slow +15% to slow speed reduction. 15 Lumina Points

Defense: 647

Speed: 266

Healing Death On death, the rest of the Expedition recover all health. 5 Lumina Points

Speed: 78

Critical Rate: 13%

Healing Parry Recover 3% health on parry. 5 Lumina Points

Health: 395

Defense: 152

Healing Share Receive 15% of all heals affecting other characters. 5 Lumina Points

Health: 467

Critical Rate: 14%

Healing Tint Energy Healing tints also give +1 AP. 1 Lumina Point

Health: 216

Defense: 71

Longer Burn Burn duration is increased by two turns. 15 Lumina Points

Health: 2,392

Defense: 1,292

Marking Break Apply Mark on Break. 5 Lumina Points

Speed: 434

Critical Rate: 28%

Marking Shots 20% chance to apply Mark on Free Aim shot. 3 Lumina Points

Speed: 26

Critical Rate: 2%

Painted Power Damage can exceed 9,999. 5 Lumina Points Health: 1,844
Perilous Parry +1 AP on parry, but damage received is doubled. 5 Lumina Points

Speed: 162

Critical Rate: 17%

Powerful On Shell Apply Powerful on applying Shell. 10 Lumina Points

Defense: 240

Critical Rate: 16%

Powerful Shots 20% chance to gain Powerful on free aim shot. 3 Lumina Points

Health: 983

Defense: 44

Powerful Revive Apply Powerful for three turns when revived. 3 Lumina Points

Speed: 54

Critical Rate: 11%

Protecting Heal Healing an ally also applies Shell for one turn. 5 Lumina Points

Health: 395

Speed: 78

Pro Retreat Allows flee to be instantaneous. 40 Lumina Points

Health: 2,485

Speed: 503

Quick Break Play again on Breaking a target 3 Lumina Points

Speed: 434

Critical Rate: 28%

Rejuvenating Revive Apply regen for three turns when revived. 3 Lumina Points

Health: 546

Defense: 218

Revive Paradox Play immediately when revived. 5 Lumina Points

Speed: 92

Critical Rate: 14%

Revive Tint Energy Revive tints also give three AP. 10 Lumina Points

Health: 257

Defense: 92

Rewarding Mark +2 AP on dealing damage to a Marked Target. Once per turn. 5 Lumina Points

Defense: 20

Speed: 7

Rush on Powerful Apply Rush on applying Powerful. 10 Lumina Points

Speed: 557

Critical Rate: 32%

Second Chance Revive with 100% health. Once per battle. 40 Lumina Points

Health: 1,107

Critical Rate: 8%

Shared Care When healing an ally, also heal self for 50% of that value. 10 Lumina Points

Health: 206

Defense: 68

Shielding Tint Healing tints also add two shields. 10 Lumina Points

Health: 313

Speed: 321

Shortcut Immediately play when falling below 30% health. Once per battle. 5 Lumina Points

Speed: 672

Critical Rate: 36%

SOS Rush Apply Rush when falling below 50% health. 5 Lumina Points

Defense: 288

Speed: 142

Stay Marked 50% chance to apply Mark when attacking a Marked target. 10 Lumina Points

Speed: 201

Critical Rate: 12%

The One Max health is reduced to one. 1 Lumina Point Critical Tate: 108%
Time Tint Energy tints also apply Rush. 5 Lumina Points

Health: 1,897

Defense: 949

Weakness Gain One AP on hitting an enemy's weakness. Once per turn. 3 Lumina Points

Speed: 162

Critical Rate: 17%

How to level up Pictos in Expedition 33

Unlike Expedition 33 weapons, there is no direct way to level up Pictos in Clair Obscur. Instead, higher level variants or duplicates can drop from specific bosses and enemies, though these are quite rare.

Pictos with variants of II, III, or IV include improvements to their level, stats and ive. These variants are individual Pictos that can be swapped out, though their Lumina activation cost is also higher. Duplicate Pictos raise the level and stats of the existing Pictos in your inventory, though the core ive effect remains the same.

Now that you have the best Pictos equipped, don't forget to pair them with the best Clair Obscur Expedition 33 review for a taste of what awaits you on the Continent.