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All Dune Awakening skills

The Dune Awakening skills provide a whole host of character building options, transforming you from ragged survivor into Arrakean savior.

What are the Dune Awakening skills? You're going to need to keep your wits about you if you're going to hack it on Arrakis, and having an arsenal of special abilities and stat-boosting ives will certainly help.

With the Dune Awakening skill available. Hopefully, that'll help you plan your character's development.

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Dune Awakening skills

Dune Awakening's skills are divided into five different classes: Trooper, Mentat, Planetologist, Bene Gesserit, and Swordmaster. Once you've locked in your initial class during character creation, you won't be able to learn skills from other classes until you have unlocked a second ability from your primary skill tree and found a mentor to unlock each class.

Fortunately, the former is a pretty quick requirement to meet, though the harder task will be tracking down your instructors. As soon as the game has launched and their locations have been discovered, we'll list them here.

Dune Awakening skills: the Trooper skill tree.

All Trooper skills

Gunnery tree

Skill Description
Ranged Damage (ive) Increases ranged damage.
  • Level 1: Increases damage by 5%
  • Level 2: Increases damage by 10%
  • Level 3: Increases damage by 15%
Disruptor Damage (ive) Increases Disruptor damage.
  • Level 1: Increases damage by 10%
  • Level 2: Increases damage by 15%
  • Level 3: Increases damage by 20%
Center of Mass (Technique) Increases body shot damage, but reduces headshot damage by 15%.
  • Level 1: Increases body damage by 20%
  • Level 2: Increases body damage by 25%
  • Level 3: Increases body damage by 30%
Underslung Agility (Technique) Reduces movement penalty while using heavy weapons.
  • Level 1: Reduces penalty to 60%
  • Level 2: Reduces penalty to 40%
  • Level 3: Reduces penalty to 25%
Scattergun Damage (ive) Increases Scattergun damage.
  • Level 1: Increases damage by 10%
  • Level 2: Increases damage by 15%
  • Level 3: Increases damage by 20%
Field Maintenance (ive) Reduces the rate of weapon durability loss.
  • Level 1: Reduces durability loss by 15%
  • Level 2: Reduces durability loss by 20%
  • Level 3: Reduces durability loss by 25%
Heavy Weapon Damage (ive) Increases heavy weapon damage.
  • Level 1: Increases damage by 10%
  • Level 2: Increases damage by 15%
  • Level 3: Increases damage by 20%
Gunsmith (ive) Reduces max durability loss when repairing weapons or tools.
  • Level 1: Reduces max durability loss by 15%
  • Level 2: Reduces max durability loss by 20%
  • Level 3: Reduces max durability loss by 25%
Energy Capsule (Ability) Improves targeting and increases ranged damage.
  • Level 1: Increases ranged damage by 50% for seven seconds (25-second cooldown)

Suspensor Training tree

Skill Description
Anti-gravity Field (Ability) Throws an anti-gravity field-generating device that lifts enemies and prevents fall damage.
  • Level 1: Generates field for 12 seconds (25-second cooldown)
Suspensor Dash (Technique) Enables mid-air dash by pressing the dash button while suspended.
  • Level 1: Enables mid-air dash that costs 75 suspensor power (Two-second cooldown)
Gravity Field (Ability) Throws a gravity field-generating device that slows enemies and decreases the speed of projectiles.
  • Level 1: Generates field for eight seconds (30-second cooldown)
Suspensor Efficiency (ive) Reduces suspensor power drain.
  • Level 1: Reduces suspensor power drain by 10%
  • Level 2: Reduces suspensor power drain by 15%
  • Level 3: Reduces suspensor power drain by 20%
Death from Above (Technique) Increases weapon damage while suspended.
  • Level 1: Increases weapon damage by 25%
  • Level 2: Increases weapon damage by 32%
  • Level 3: Increases weapon damage by 40%
Collapse Grenade (Ability) Throws a Holtzman field-generating grenade that creates a sphere, drawing in and stunning enemies.
  • Level 1: Generates sphere for one second (35-second cooldown)
Suspensor Blast (Ability) Manipulates the suspensor field to explode, pushing back, damaging, and impairing enemies. Suspensor Blast can be held to increase damage dealt and time the blast release.
  • Level 1: Deals 35 damage with a maximum hold duration of six seconds (20-second cooldown)

Tactical Tech tree

Skill Description
Shigawire Claw (Ability) Fires a shigawire claw that can scale terrain or stagger opponents in combat. (Eight-second terrain cooldown, 25-second enemy cooldown)
  • Level 1: Max claw range is 1,800
  • Level 2: Max claw range is 2,160
  • Level 3: Max Claw range is 2,520
Explosive Grenade (Ability) Throws a shrapnel-filled grenade. Explosive grenade shrapnel can't penetrate shields, but the blast can stagger shielded enemies.
  • Level 1: The grenade deals 75 damage (20-second cooldown)
  • Level 2: The grenade deals 240 damage (18-second cooldown)
  • Level 3: The grenade deals 490 damage (16-second cooldown)
Battle Hardened (Technique) Reduces ability cooldowns.
  • Level 1: Reduces ability cooldowns by 20%
  • Level 2: Reduces ability cooldowns by 25%
  • Level 3: Reduces ability cooldowns by 30%
Assault Seeker (Ability) Launches a modified hunter seeker in a straight line, exploding on . The hunter seeker can be triggered early.
  • Level 1: The seeker deals 80 damage up to 2,000 range (22-second cooldown)
  • Level 2: The seeker deals 250 damage up to 2,500 range (20-second cooldown)
  • Level 3: The seeker deals 550 damage up to 3,000 range (18-second cooldown)
Attractor Field (Ability) A device that generates an attractor field, drawing shots fired towards it. Can be attached to enemies.
  • Level 1: Generates field for eight seconds (25-second cooldown)
Reflexive Reload (ive) Instantly reloads your current weapon whenever you throw a grenade or drop a mine. (Activates when Spice Prescient)

Dune Awakening skills: the Mentat skill tree.

All Mentat skills

Mental Calculus tree

Skill Description
The Sentinel (Ability) Deploys a motion-sensitive, suspensor buoyed dart projector. Trigger a second time to activate.
  • Level 1: The projector deals 25 damage per hit and lasts 15 seconds (30-second cooldown)
  • Level 2: The projector deals 55 damage per hit and lasts 20 seconds (25-second cooldown)
  • Level 3: The projector deals 150 damage and lasts 25 seconds (20-second cooldown)
Garment Keeper (ive) Reduces durability loss.
  • Level 1: Reduces durability loss by 15%
  • Level 2: Reduces durability loss by 20%
  • Level 3: Reduces durability loss by 25%
Ranged Damage (ive) Increases ranged weapon damage.
  • Level 1: Increases damage by 5%
  • Level 2: Increases damage by 10%
  • Level 3: Increases damage by 15%
Tailoring (ive) Reduces max durability loss when repairing weapons or tools.
  • Level 1: Reduces max durability loss by 15%
  • Level 2: Reduces max durability loss by 20%
  • Level 3: Reduces max durability loss by 25%
Marksman (Technique) Increases headshot damage, but reduces body shot damage by 15%.
  • Level 1: Increases headshot damage by 20%
  • Level 2: Increases headshot damage by 25%
  • Level 3: Increases headshot damage by 30%
Pistol Damage (ive) Increases pistol damage.
  • Level 1: Increases damage by 10%
  • Level 2: Increases damage by 15%
  • Level 3: Increases damage by 20%
Exploit Weakness (Technique) Damaging unshielded enemies with a ranged weapon turns the hit location into a weak point, increasing the damage of subsequent attacks to it. Only one weak point can be active at a time.
Rifle Damage (ive) Increases rifle damage.
  • Level 1: Increases damage by 10%
  • Level 2: Increases damage by 15%
  • Level 3: Increases damage by 20%
Shield Overcharge (ive) Ranged attacks on shields reveal a vulnerability. Attacking this point continuously overcharges the enemy shield, draining their power pack more quickly. (Activates when Spice Prescient)

Assassination tree

Skill Description
Poison Capsule (Ability) Fires a dart that carries a poison capsule, dispersing on impact and creating a toxic cloud that stacks poison on foes inside it.
  • Level 1: Poison cloud deals five damage per tick and lasts eight seconds (20-second cooldown)
Poison Mine (Ability) Places a remotely-triggered poison mine that creates a toxic cloud, stacking poison on foes inside it.
  • Level 1: Poison cloud deals five damage per tick and lasts six seconds (20-second cooldown)
Headshot Damage (ive) Increases headshot damage.
  • Level 1: Increases damage by 10%
  • Level 2: Increases damage by 15%
  • Level 3: Increases damage by 20%
Assassin's Shot (ive) Increases ranged damage dealt to the back.
  • Level 1: Increases damage by 15%
  • Level 2: Increases damage by 20%
  • Level 3: Increases damage by 25%
Poison Tooth (Technique) Creates a toxic cloud when downed, damaging enemies alongside yourself.
  • Level 1: Poison cloud deals five damage per tick and lasts six seconds
  • Level 2: Poison cloud deals five damage per tick and lasts six seconds
  • Level 3: Poison cloud deals five damage per tick and lasts six seconds

(Presumably, this is a typo in the game UI)

Stunner (Ability) Fires a sedative-tipped dart, stunning the enemy on impact and rendering them unable to move or attack.
  • Level 1: Dart stuns for six seconds (35-second cooldown)
Hunter-Seeker (Ability) Fires a remote-controlled Hunter-Seeker that deals impact damage. You are vulnerable while piloting the Hunter-Seeker.
  • Level 1: Hunter-Seeker deals 1,200 damage (60-second cooldown)

Tactician tree

Skill Description
Shield Wall (Ability) Deploys a half-height Holtzman shield that provides you and your allies with cover. It also slows enemies who attempt to through it.
  • Level 1: Shield Wall lasts 25 seconds (22-second cooldown)
  • Level 2: Shield Wall lasts 30 seconds (20-second cooldown)
  • Level 3: Shield Wall lasts 35 seconds (18-second cooldown)
Gravity Mine (Ability) Deploys a Holtzman field-generating mine that creates a sphere when triggered, slowing enemies and decreasing the speed of projectiles inside it
  • Level 1: Gravity Mine lasts 17 seconds (30-second cooldown)
Solido Decoy (Ability) Projects a decoy of you onto the battlefield. Re-activate to make the projection move forward.
  • Level 1: Solido Decoy lasts 15 seconds (23-second cooldown)
Anti-gravity Mine (Ability) Deploys a Holtzman field-generating mine that creates a sphere when triggered, negating the effect of gravity in the area. Use to lift enemies or prevent fall damage.
  • Level 1: Anti-gravity Mine lasts 17 seconds (25-second cooldown)
Iron Will (Technique) Allows you to resist the effects of Bene Gesserit manipulations (the voice) at the cost of 45 stamina.
Source of Power (Ability) Deploys a generator that continuously regenerates power for nearby allies.
  • Level 1: Source of Power lasts 20 seconds (35-second cooldown)

Dune Awakening skills: the Planetologist skill tree.

All Planetologist skills

Scientist tree

Skill Description
Cutteray Mining (ive) Increases Cutteray yield.
  • Level 1: Increases yield by 10%
  • Level 2: Increases yield by 15%
  • Level 3: Increases yield by 20%
Dew Gathering (ive) Increases Dew Reaper yield.
  • Level 1: Increases yield by 10%
  • Level 2: Increases yield by 15%
  • Level 3: Increases yield by 20%
Rerouting (ive) Increases power pack regeneration.
  • Level 1: Increases regeneration by 2%
  • Level 2: Increases regeneration by 5%
  • Level 3: Increases regeneration by 10%
Deep Analysis (ive) Increases Cutteray bonus yield.
  • Level 1: Increases bonus yield by 10%
  • Level 2: Increases bonus yield by 15%
  • Level 3: Increases bonus yield by 20%
Compaction (ive) Increases Compactor yield.
  • Level 1: Increases yield by 10%
  • Level 2: Increases yield by 15%
  • Level 3: Increases yield by 20%
Overcharge (ive) Increases power pack maximum capacity.
  • Level 1: Increases max power by 20
  • Level 2: Increases max power by 30
  • Level 3: Increases max power by 40
Conservation of Energy (Technique)  Reduces power usage.
  • Level 1: Reduces power usage by 3%
  • Level 2: Reduces power usage by 6%
  • Level 3: Reduces power usage by 9%

Explorer tree

Skill Description
Suspensor Pad (Ability) Deploys a suspensor device that launches you (and enemies) into the air (15-second cooldown)
Cartographer (ive) Allows you to create sinkcharts from the Map Screen, at the cost of one blank sinkchart.
Mountaineer (ive) Reduces climbing stamina drain.
  • Level 1: Reduces drain by 15%
  • Level 2: Reduces drain by 20%
  • Level 3: Reduces drain by 25%
Scanner Mastery (ive) Increases hand scanner detection radius.
  • Level 1: Increases radius by 15%
  • Level 2: Increases radius by 20%
  • Level 3: Increases radius by 25%
Stillsuit Seals (ive) Increases water reclamation while wearing a stillsuit.
  • Level 1: Hydration capture is 105%
  • Level 2: Hydration capture is 110%
  • Level 3: Hydration capture is 115%
Spice Surveyor (ive) Allows you to judge the density of a spice bed. (Most useful in the Deep Desert)

Mechanic tree

Skill Description
Vehicle Repair (ive) Reduces max durability loss when repairing vehicles.
  • Level 1: Reduces max durability loss by 15%
  • Level 2: Reduces max durability loss by 20%
  • Level 3: Reduces max durability loss by 25%
Fuel Efficient Driver (ive) Reduces fuel usage while driving ground vehicles.
  • Level 1: Reduces fuel usage by 15%
  • Level 2: Reduces fuel usage by 20%
  • Level 3: Reduces fuel usage by 25%
Vehicle Mining (ive) Increases vehicle mining yield.
  • Level 1: Increases yield by 10%
  • Level 2: Increases yield by 15%
  • Level 3: Increases yield by 20%
Vehicle Scanning (ive) Increases vehicle scanner detection radius.
  • Level 1: Increases radius by 15%
  • Level 2: Increases radius by 20%
  • Level 3: Increases radius by 25%
Fuel Efficient Pilot (ive) Reduces fuel usage while piloting all types of ornithopters.
  • Level 1: Reduces fuel usage by 15%
  • Level 2: Reduces fuel usage by 20%
  • Level 3: Reduces fuel usage by 25%
Sandcrawler Yield (ive) Increases sandcrawler yield.
  • Level 1: Increases yield by 10%
  • Level 2: Increases yield by 15%
  • Level 3: Increases yield by 20%
Heat Management (ive) Reduces vehicle heat generation by 20%. (Activates when Spice Prescient)

Dune Awakening skills: the Bene Gesserit skill tree.

All Bene Gesserit skills

Weirding Way tree

Skill Description
Bindu Sprint (Ability) Allows you to sprint at incredible speed.
  • Level 1: Costs 15 stamina to start sprinting and drains 40 stamina per tick (20-second cooldown)
  • Level 2: Costs ten stamina to start sprinting and drains 20 stamina per tick (19-second cooldown)
  • Level 3: Costs five stamina to start sprinting and drains ten stamina per tick (18-second cooldown)
Manipulate Instability (Technique) Increases damage dealt to unstable (stunned/staggered/knocked back) enemies.
  • Level 1: Increases damage by 10%
  • Level 2: Increases damage by 15%
  • Level 3: Increases damage by 20%
Blade Damage (ive) Increases blade damage.
  • Level 1: Increases damage by 5%
  • Level 2: Increases damage by 10%
  • Level 3: Increases damage by 15%
Short Blade Damage (ive) Increases short blade damage.
  • Level 1: Increases damage by 10%
  • Level 2: Increases damage by 15%
  • Level 3: Increases damage by 20%
Prana-Bindu Strikes (Ability) Delivers a rapid series of powerful strikes to enemies, leaving them temporarily staggered.
  • Level 1: Deals seven damage per strike (20-second cooldown)
Weirding Step (Ability) Uses the voice to manipulate an enemy into ignoring you while you move behind them at superhuman speed (15-second cooldown)
Bindu Dodge (ive) Dart and blade attacks through you after a successful parry. (Activates when Spice Prescient)

The Voice tree

Skill Description
Compel (Ability) Uses the voice to force a target to move to your position.
  • Level 1: After channeling for 1.5 seconds, compel a target up to six range units away (35-second cooldown)
Ignore (Ability) Uses the voice to force your target to ignore you.
  • Level 1: Ignore lasts ten seconds (25-second cooldown)
Voice Training (ive) Reduces the cooldown of voice skills.
  • Level 1: Reduces skill cooldown by 8%
  • Level 2: Reduces skill cooldown by 16%
  • Level 3: Reduces skill cooldown by 25%
Rapid  (Technique) Reduces voice channel time.
  • Level 1: Reduces channel time by 30%
Stop (Ability) Uses the voice to stop your target from performing any actions.
  • Level 1: Stop lasts five seconds (35-second cooldown)
Screech (ive) Causes enemies around the target of your voice skills to become staggered. (Activates when Spice Prescient)

Body Control tree

Skill Description
Recovery (ive) Increases healing regen limit.
  • Level 1: Healing regen limit is 110%
  • Level 2: Healing regen limit is 115%
  • Level 3: Healing regen limit is 120%
Trauma Recovery (Technique) Increases healing regen limit and regen rate.
  • Level 1: Healing regen limit is 120%, increases regen rate by 10%
  • Level 2: Healing regen limit is 125%, increases regen rate by 15%
  • Level 3: Healing regen limit is 130%, increases regen rate by 20%
Sun Tolerance (ive) Reduces sunstroke rate.
  • Level 1: Sun stroke rate is 90%
  • Level 2: Sun stroke rate is 80%
  • Level 3: Sun stroke rate is 70%
Vitality (ive) Increases max health.
  • Level 1: Increases max health by 25
  • Level 2: Increases max health by 40
  • Level 3: Increases max health by 55
Self-Healing (ive) Increases healing effectiveness.
  • Level 1: Increases effectiveness by 12%
  • Level 2: Increases effectiveness by 20%
  • Level 3: Increases effectiveness by 30%
Poison Tolerance (ive) Increases the time it takes for poison to reach damaging levels.
  • Level 1: Increases poison resistance
  • Level 2: Increases poison resistance
  • Level 3: Increases poison resistance

(We will update with confirmed values once they've been added to the flavor text)

Prana-Bindu Stability (Technique) Reduces incoming poise damage.
  • Level 1: Reduces poise damage by 15%
  • Level 2: Reduces poise damage by 25%
  • Level 3: Reduces poise damage by 35%
Metabolize Poison (Technique) Allows you to quickly catalyze and remove poison. Additionally, you cannot be poisoned, provided you have the stamina to combat it.
Litany Against Fear (Ability) Increases damage mitigation and stagger resistance for you and nearby allies.
  • Level 1: Reduces poise damage by 0.35 and multiplies armor by two for 12 seconds (35-second cooldown)
  • Level 2: Reduces poise damage by 0.45 and multiplies armor by 2.5 for 14 seconds (33-second cooldown)
  • Level 3. Reduces poise damage by 0.55 and multiplies armor by three for 16 seconds (30-second cooldown)

Dune Awakening skills: the Swordmaster skill tree.

All Swordmaster skills

The Blade tree

Skill Description
Blade Damage (ive) Increases blade damage.
  • Level 1: Increases damage by 5%
  • Level 2: Increases damage by 10%
  • Level 3: Increases damage by 15%
Dance of Blades (Technique) Defeating an enemy with a blade empowers your next attack.
  • Level 1: Increases damage by 30%
  • Level 2: Increases damage by 40%
  • Level 3: Increases damage by 50%
Retaliate (Ability) Allows you to automatically parry and counterattack when next attacked in melee combat, bleeding and damaging the enemy.
  • Level 1: Retaliate lasts ten seconds, deals 120% weapon damage, and bleeds for three damage per tick (12-second cooldown)
Long Blade Damage (ive) Increases long blade damage.
  • Level 1: Increases damage by 10%
  • Level 2: Increases damage by 15%
  • Level 3: Increases damage by 20%
Eye of the Storm (Ability) Turns you into a whirling blade as you pirouette and cut everything around you.
  • Level 1: Deals 20 damage per hit (20-second cooldown)
  • Level 2: Deals 65 damage per hit (18-second cooldown)
  • Level 3: Deals 140 damage per hit (16-second cooldown)
Foil (Ability) Allows you to automatically parry and counterattack when next attacked in melee combat, damaging the enemy and reducing their damage output.
  • Level 1: Foil lasts ten seconds, deals 120% weapon damage, and reduces enemy damage output by 50% (12-second cooldown)
Precise Parry (ive) Parries expose additional weaknesses and decrease enemy damage mitigation. (Activates when Spice Prescient)
  • Level 1: Reduces damage mitigation by 25%
  • Level 2: Reduces damage mitigation by 35%
  • Level 3: Reduces damage mitigation by 40%

The Will tree

Skill Description
Deflection (Ability) Places you in a defensive stance, deflecting darts fired at you for as long as your stamina holds out (12-second cooldown)
Bleed Tolerance (ive) Increases bleed resistance.
  • Level 1: Bleed tolerance is 15
  • Level 2: Bleed tolerance is 25
  • Level 3: Bleed tolerance is 35
Reckless Lunge (Technique) Sprint attacks give bonus damage mitigation for a short while after a lunge.
  • Level 1: Damage mitigation is 30%
  • Level 2: Damage mitigation is 40%
  • Level 3: Damage mitigation is 50%
Solid Stance (ive) Reduces incoming poise damage.
  • Level 1: Reduces poise damage by 15%
  • Level 2: Reduces poise damage by 25%
  • Level 3: Reduces poise damage by 35%
Confidence (ive) Gain damage mitigation after attempting difficult attacks like sprint attack or slow blade.
  • Level 1: Damage mitigation is 15%
  • Level 2: Damage mitigation is 20%
  • Level 3: Damage mitigation is 25%
Thrive on Danger (ive) Increases health regeneration, reduces incoming poise damage, and reduces stamina costs when low on health.
  • Level 1: Increases health regeneration by 200%, reduces poise damage by 50%, and reduces stamina costs by 30%

The Way tree

Skill Description
Knee Charge (Ability) Propels you into the enemy with a knee charge, dealing damage and severely staggering them.
  • Level 1: Deals 50 damage and 100 poise damage (15-second cooldown)
  • Level 2: Deals 160 damage and 130 poise damage (12-second cooldown)
  • Level 3: Deals 325 damage and 160 poise damage (10-second cooldown)
Field Medicine (ive) Increases healkit instant restoration bonus.
  • Level 1: Increases bonus by 10%
  • Level 2: Increases bonus by 15%
  • Level 3: Increases bonus by 20%
Optimized Hydration (ive) Increases stamina while well-hydrated.
  • Level 1: Increases stamina by 15%
  • Level 2: Increases bonus by 20%
  • Level 3: Increases bonus by 25%
Crippling Strike (Ability) Strikes below the enemy's knees, dealing damage, slowing them, and increasing the amount of stamina they require to dash.
  • Level 1: Deals 50 damage and doubles the enemy's dash stamina cost (20-second cooldown)
Disciplined Breathing (Technique) Increases stamina recovery rate.
  • Level 1: Increases recovery rate by 10%
  • Level 2: Increases recovery rate by 15%
  • Level 3: Increases recovery rate by 20%
Inspiration (Ability) Increases blade damage for you and nearby allies.
  • Level 1: Increases damage by 25% for 14 seconds (30-second cooldown)
  • Level 2: Increases damage by 30% for 18 seconds (25-second cooldown)
  • Level 3: Increases damage by 35% for 20 seconds (20-second cooldown)
General Conditioning (ive) Increases max stamina.
  • Level 1: Increases max stamina by 15
  • Level 2: Increases max stamina by 20
  • Level 3: Increases max stamina by 25
Desert Conditioning (ive) Decreases max stamina loss while dehydrated.
  • Level 1: Decreases max stamina loss by 15%
  • Level 2: Decreases max stamina loss by 25%
  • Level 3: Decreases max stamina loss by 35%
Prescient Strike (ive) Your next strike after using any Swordmaster ability will strike twice. (Activates when Spice Prescient)

And those are all the Dune Awakening skills you can unlock on your quest to find the Fremen. With your newfound knowledge, you're now prepared to undertake your solo journey, or venture forth with friends, be it in the public realm or on the Dune Awakening private servers, should they materialize. If you're looking for new homies, then hop into the PCGamesN community Discord server and get hunting.