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Fable 4 rumors of 'downscaling' canned by RPG game producer

A number of Fable 4 rumors about the RPG game downscaling and down scoping have been clarified by Playground Games as 'normal, necessary and healthy'

In the absence of any new information about the next entry in the beloved British RPG game series, Fable 4 rumours continue to persist, and the latest involves accusations of the project 'downscaling'. However, the new Fable game's producer is fighting back against this, calling the process "normal, necessary and healthy."

While there have been mostly known for the Forza Horizon series, the latest speculation comes from Xbox News Cast – where co-host Gaz stated they had "a source" that claims "Fable had to be scaled down because the team had trouble with the engine."

Gaz also states this was "nothing to worry about" but several Reddit threads and articles picked up on it. Now, Fable senior producer Amie Loake took to Twitter to dispel fears about this rumour and the idea of the project down scoping – calling it "a normal, necessary and healthy part of game development" and saying that "every single triple-A game you've ever played" has undergone something similar.

The reason for it, according to Loake, is to "make sure the team are focused under one clear vision and can get it made in the time they have without killing themselves." Games that don't adjust scope regularly are the ones subject to "delays and crunch," which no one wants.

So, while the rumour about Fable 4 downscaling seems technically correct, it's only so Playground Games can focus on the actual game itself and what's important for getting it completed. In other words, what literally every project ever made has had to do, including this article.

https://twitter.com/Mrs_Spuddles/status/1531887683236159488

This should also be taken as a good sign as, if Playground Games is currently finalising what to include and not to include in the next Xbox showcase is right around the corner, .

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