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FF7 Rebirth story "axis" won't change from Final Fantasy VII

The Final Fantasy 7 Rebirth story won't diverge too much from vanilla FF7 although will offer a 'fresh new experience' for original players - bad luck, Aerith

Final Fantasy 7 Remake part 2 was JRPG game, but there will be new twists to make it "a fresh new experience."

Anyone who played RPG game – as while the plot follows the same beats, the story goes off in some wildly different directions. Fans, therefore, have wondered how the next chapter will address things.

According to a new interview at Gamer JP (translated by @aitaikimochi on Twitter) with director Tetsuya Nomura, the "axis of the story" in FF7 Rebirth "will not change from the original game." The team's goal is that it will be a "new experience with new developments" like with Remake, and that "players new and old will be able to enjoy this story."

Nomura confirms that Rebirth will lead with "the mystery of Nibelheim" – Cloud and Tifa's hometown – but the challenge the team has is to keep some mystery for returning players without deviating too much from the original plot. "Simply remaking the game with better graphics would not make sense."

Producer Yoshinori Kitase confirms that the FF7 team "didn't like the thought of simply just remaking Final Fantasy VII." Instead, Square Enix hopes Rebirth will offer something new players "can play and enjoy" and returning players can "also have a fresh new experience as well."

Given how popular Final Fantasy 7 Remake has been on Steam since its release, hopefully the PC version of Rebirth will follow soon after the console version.

Coming to PC first is Square Enix has "no plans" for a remake of the other major FF7 spin-off, Dirge of Cerberus, at this time.