No Man's Sky is all about planetary exploration, the nailbiting moment when you first set down on an alien surface, and survey the environment for any possible – and incoming – threats. In Starfield, ship combat is more the priority – the repetitive, empty worlds of Bethesda's RPG are often disappointing, but you can still enjoy a good dogfight. And then there's FTL, where you feel like one of those poor, anonymous suckers in the engine room of the Enterprise, trying to keep the systems and guns online when laser fire cuts through the hull. Jump Ship is the combination of all of these experiences. Boasting an extremely promising, seamless co-op dynamic, the space game has already landed on 700,000 Steam wishlists.
So, here's the setup. You and your co-op companions begin space game begins in earnest.
Let's say when you arrive at your first waypoint, you're suddenly greeted by a sortie of hostile, alien ships. One player takes the flight controls. One dons a spacesuit and goes out onto the main deck to pilot the turret guns. A third player dashes to the lower levels to manage the power output and reroute the systems, directing energy from the engines to the shields, the shields to the automated defenses. And then the fourth player can strap on a jetpack, fly off the side of the ship, blast through space, and land directly on an enemy spacecraft, sabotaging its systems from close range.

This is all seamless – no loading screens, no transitions, no nothing. It's just the same when you get to the main objective. You touch down on the surface of a planet, exit the ship, investigate a ruin or an abandoned output, finish a raid, and then return to the ship all in one swoop. Even when you take off, you might get jumped by raiders, and have to fight them off using your shipside guns before you can leave the planet's atmosphere. Again, it's not an open-world game. But if the fractured, staccato rhythm stopped you from enjoying Starfield, Jump Ship does a fantastic impersonation of a truly seamless space adventure.
And it's already proving a hit on Steam. Scheduled to be released in 2025, Daniel Kaplan, one of Jump Ship's co-creators, and co-founder of its developer Keepsake Games, reveals that the game has already been wishlisted 700,000 times. "What a crazy and fantastic thing to be part of," Kaplan writes. "I'm really excited to let you all play, but at the same time, I've never worked on a game being this hyped before release."
As it stands, Jump Ship is now 31st on the global Steam wishlist chart, above even State of Decay 3, Europa Universalis 5, and the new Fable game. If you want to bookmark it for yourself, just go here.
Otherwise, you might want to try some of the best FPS games available on PC.
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