If the League of Legends community of January 2014 were to take on its former October 2012 self in hand-to-hand combat, they'd almost certainly win. Why? Because the fist-to-face rate of 67 million people is at least twice that of 32 million people. Fact.
Riot Games are "tremendously appreciative" this afternoon. If you're even a once-a-month LoL player, you get to soak up some of that appreciation – because you've contributed 0.000001 of the 67 millions they've amassed in players over the past five years or so.
Riot didn't come to that number by simply adding up player s present and past. No: each of those 67m players are active, booting up League of Legends at least once per month.
These days, more than 27 million play LoL every day: again, more than double the equivalent figure from October 2012 (12 million). And more than 7.5 million are playing simultaneously at peak play time on an average day – 4.5 million more than were doing the same in 2012.
None of this is exactly a surprise to you lot, who've watched LoL scale the walls of eSports and become a US government-movingbona fide pop culture phenomenon. A game that makes Dota 2 look small. Dota 2: the most-played game on Steam by some margin. But it's ludicrous to see, when you step back and take stock, isn't it?