The performance benefits of both AMD FSR and Nvidia DLSS, not forgetting Intel XeSS, are undeniable, but spotty for one or all of these upscalers impedes their usefulness. Thankfully, Microsoft is now providing a solution to developers, dubbed DirectSR, which should make to much easier to implement these features into games.
Nowadays the Microsoft API will help address this delay.
Announced via a post on the DirectX Developer Blog, Microsoft is aiming for DirectSR to "enable seamless integration of Super Resolution (SR) into the next generation of games." Microsoft claims this is the "missing link developers have been waiting for," as it provides the means to activate DLSS Super Resolution, FSR, and XeSS via a single code path rather than the current need for multiple paths.
The API will soon enter a public preview for developers to try out and provide to Microsoft, but we will see it in action at GDC during the Auto Super Resolution feature yet, which has been spotted in preview builds of Windows 11.
I hope that DirectSR can put an end to the annoyance of having to wait for your preferred form of resolution upscaler to make it to your favorite game. To engage in some momentary wishful thinking, I will cross my fingers that it will bring about Helldivers 2 DLSS far quicker than the current indefinite timeline.