Want to know more about Outriders mods? Unlike most loot in the game, it's not completely obvious how mods work. In Outriders you can attach any mods that you have dismantled from old weapons to make weapons and armour even more effective, which is key to optimising your build.
Mods are simply just great perks that come with looted gear, but even the most lowly of gear can make your class skills more potent. Some provide better stats, but others can decrease your class skill cooldown, or better yet, give you additional uses for your skills. Players were unable to utilise mods in the demo, but that certainly isn't the case in the full game.
Here are all of the Outriders mods that we've found in the game so far. In this guide, you'll find all of the weapon mods, which can be applied to all classes, and every single class-specific armour mod that you can find to bolster your skills and stats, or give you unique buffs. Let's begin with how to find mods in the first place.
How to find mods in Outriders
To find Outriders mods, you just need to loot items. Once you've completed all of the quests and looted all of the chests, we recommend heading to any of the two main Outriders legendary weapons.
Any rare item (blue), epic item (pink), or legendary item (orange) has a mod attached to it. These are normally tied to the weapon, but if you dismantle the weapon, you'll obtain the mod itself to affix onto a crafted weapon or armour piece. All of the weapon mods are usable by all classes, but any of the armour mods are class-specific.
Each mod is one of three tiers, with the rarity of the gear directly linked to how good the mod is. So basic mods tend to come from rare items, while the very best mods come from legendary gear.
Outriders weapon mods
Here is every single Outriders weapon mod that can be found in the game:
Mod name | Tier | Description |
Anomaly Surge | 1 | Critical shots spawn an Anomaly energy blast that deals damage in 1.5 metre radius |
Ashen Bullets | 1 | Successful shots inflict Ash on enemies. Eight second cooldown |
Bleeding Bullets | 1 | Successful shots inflict Bleed on enemies. Eight second cooldown |
Burning Bullets | 1 | Successful shots inflict Burn on enemies. Eight second cooldown |
Clip Combustion | 1 | Reloading weapons creates a shockwave that deals damage to enemies inside a five metre radius |
Clip of Amalthea | 1 | There is a 20% chance that a critical shot won't consume ammo |
Critical Point | 1 | Increases the chance of inflicting a critical shot by 15% |
Essence Thief | 1 | Shots replenish some of your health |
Fireworks | 1 | Shots create an explosion that deals damage to enemies within a six metre radius. Three second cooldown |
First Things First | 1 | The first shot after every reload hits with Armor Piercing increased by 30% |
Freezing Bullets | 1 | Successful shots inflict Freeze on enemies. Eight second cooldown |
Fusion Blast | 1 | Shots create a fusion blast, dealing 414 damage within a five metre radius |
Hot Blood | 1 | Shots through enemies whose health is below 50%, ricocheting to three enemies within a five metre radius, inflicting Burn |
Killer Medic | 1 | Killing shots replenish health to allies within a five metre radius of the target |
Life Stock | 1 | Reloading restores health for each enemy killed since your last reload without changing your weapon |
Proliferation | 1 | Shots on enemies afflicted by a status condition inflict that status to the nearest enemy |
Ricochet | 1 | Shots ricochet to another enemy within a five metre radius of the initial target |
Ruler of Leeches | 1 | Killing shots increase weapon leech by 20% for 20 seconds |
Shield Maiden | 1 | When shots damage enemies, they add a small amount of shield to your character |
Soul Devourer | 1 | Killing shots regenerate some of your health |
Stiffening | 1 | Successful shots inflict Slow on enemies. Eight second cooldown |
Toxic Bullets | 1 | Successful shots inflict Toxic on enemies. Eight second cooldown |
Vampire | 1 | Killing shots grant 15% skill leech boost for 20 seconds |
Vulnerability Bullets | 1 | Successful shots inflict Vulnerable on enemies. Eight second cooldown |
Weakening Bullets | 1 | Successful shots inflict Weakness on enemies. Eight second cooldown |
Anomaly Enhancement | 2 | Receive bonus firepower equal to 5% of your ability power |
Bomb's Ahead | 2 | Killing shots turn enemies into an anomaly bomb, dealing damage. Three second cooldown |
Bone Shrapnel | 2 | Killing shots detonate the enemy's bones and turn them into shrapnel that deals damage and inflicts Bleed on any enemy within a five metre radius. One second cooldown |
Brain-eater | 2 | Critical shots do not consume ammo |
Claymore | 2 | Successful shots damage an enemy with an anomaly blade |
Clip Roller | 2 | When your magazine has 50% or less ammo left, you can roll to quickly reload all your equipped weapons |
Crematorium | 2 | Killing shots create an explosion that inflicts Ash on enemies within a seven metre radius |
Damage Link | 2 | Shots link up to two enemies, sharing 30% of their weapon damage dealt and 10% of their anomaly damage dealt. Four second cooldown |
Death Chains | 2 | Successful shots entangle an enemy with chains dealing medium damage over three seconds. Four second cooldown |
Gale of Protection | 2 | Killing shots grant you a bullet-stopping gale for five seconds |
Gravedigger's Frenzy | 2 | Critical shots increase your critical damage by 50% for five seconds. Ten second cooldown |
Icebreaker | 2 | Killing shots against frozen enemies make them explode to deal damage |
Improved Ashen Bullets | 2 | Shots inflict Ash on enemies. Four second cooldown |
Improved Bleeding Bullets | 2 | Shots inflict Bleed on enemies. Four second cooldown |
Improved Burning Bullets | 2 | Shots inflict Burn on enemies. Four second cooldown |
Improved Freezing Bullets | 2 | Shots inflict Freeze on enemies. Four second cooldown |
Improved Stiffening Bullets | 2 | Shots inflict Slow on enemies. Four second cooldown |
Improved Toxic Bullets | 2 | Shots inflict Toxic on enemies. Four second cooldown |
Improved Vulnerability Bullets | 2 | Shots inflict Vulnerable on enemies. Four second cooldown |
Improved Weakening Bullets | 2 | Shots inflict Weakness on enemies. Four second cooldown |
Mark of the Stake | 2 | Reloading a weapon inflicts Burn on enemies previously wounded by this weapon as long as you didn't switch it beforehand |
Minefield | 2 | Weapon kills spawn explosives around your target. Each deals damage within a three metre radius. Six second cooldown |
Perpetuum Mobile | 2 | Instantly replenish your magazine if you kill an enemy with 30% or less ammo remaining in your magazine |
Resistance Breaker | 2 | Shots decrease your target's resistance by 35% for six seconds |
Snowsquall | 2 | Reloading a weapon inflicts Freeze on enemies previously wounded by the weapon, as long as you didn't change it beforehand |
Storm Whip | 2 | Shots bring down lightning on an enemy, dealing damage. Two second cooldown |
Striga | 2 | 30% of critical damage is returned to you as health restoration |
The Cycle | 2 | Increase your weapon damage in proportion to your health regeneration as a percentage |
Vortex Chamber | 2 | Reloading a weapon inflicts Slow on enemies previously wounded by this weapon as long as you didn't switch it beforehand |
Anomaly Mutation | 3 | Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one. One second cooldown |
Body Snatcher | 3 | Killing shots teleport another enemy to the place where the previous one died. Works within a 25 metre radius of the target. |
Burst of Decay | 3 | Critical shots cause explosions that inflict Toxic on enemies within a 5 metre radius. One second cooldown |
Claymore Torrent | 3 | Shots damage four enemies within a six metre radius with Anomaly blades, dealing damage. Four second cooldown |
Concentration Blast | 3 | Killing shots cause enemies to explode dealing damage multiplied by the maximum number of six enemies within a five metre radius around the the original target. One second cooldown |
Deadly Disturbance | 3 | Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing damage to other enemies within a five metre radius. Three second cooldown |
Embalmer's Rage | 3 | After a killing shot, all following shots will inflict critical damage for a few seconds |
Fortress | 3 | Receive up to 43% damage bonus based on your armor |
Golem Rising | 3 | Killing shots grant you a protective Golem effect for three seconds |
Judgement Enforcer | 3 | Shot mark enemies. When you reload, deal five times your weapon's damage to every marked enemy. This effect is removed upon switching weapons |
Killing Spree | 3 | Killing shots increase damage by 30% for this weapon for 30 seconds. This stacks up to five kills and deteriorates with time |
Legendary Minefield | 3 | Critical Shots spawn explosives around target, each deals damage in a five metre radius. Three second cooldown |
Moaning Winds | 3 | Reloading creates a strong blast around you, dealing 781 damage to enemies in a range of eight metres. Two second cooldown |
Ravenous Locust | 3 | Shots create a swarm of locusts that deal damage over 15 seconds and inflicting Weakness to enemies remaining within a six metre radius of the target. Two second cooldown |
Sandstorm | 3 | Shots conjure a sandstorm that deals damage over time |
Scrap Grenade | 3 | First shot after reloading becomes an anomaly projectile, dealing damage within a five metre radius. One second cooldown |
Singularity | 3 | Killing shots create an anomaly singularity. When destroyed, the singularity explodes, dealing damage to enemies within a 6.5 metre radius |
Ultimate Anomaly Surge | 3 | Critical shots spawn an Anomaly energy blast that deals damage in a two metre radius. One second cooldown |
Ultimate Ashen Bullets | 3 | Shots inflict Ash on enemies One second cooldown |
Ultimate Bone Shrapnel | 3 | Critical Shots detonate the enemy's bones, turning them into shrapnel that deals damage and inflicts Bleed on enemies within a five metre radius. Three second cooldown |
Ultimate Bleeding Bullets | 3 | Shots inflict Bleed on enemies One second cooldown |
Ultimate Burning Bullets | 3 | Shots inflict Burn on enemies One second cooldown |
Ultimate Damage Link | 3 | Shots link up to three enemies, sharing 30% of their weapon damage dealt and 10% of their anomaly damage dealt |
Ultimate Freezing Bullets | 3 | Shots inflict Freeze on enemies One second cooldown |
Ultimate Stiffening Bullets | 3 | Shots inflict Slow on enemies One second cooldown |
Ultimate Storm Whip | 3 | Shots bring down lightning on an enemy dealing damage |
Ultimate Toxic Bullets | 3 | Shots inflict Toxic on enemies One second cooldown |
Ultimate Vulnerability Bullets | 3 | Shots inflict Vulnerability on enemies One second cooldown |
Ultimate Weakening Bullets | 3 | Shots inflict Weakness on enemies One second cooldown |
Weakness Trap | 3 | Shots cause explosions, dealing damage and inflicting Weakness on enemies within a five metre radius of the target. Three second cooldown |
Weightlessness | 3 | Shots inflict Time Rift on enemies. Time Rift lifts the enemy into the air for five seconds |
Winter Blast | 3 | Critical shots create an icy blast that inflicts Freeze on enemies within a four metre radius |
Wrath of Moloch | 3 | Critical hits cause an explosion, dealing damage and inflicting Burn on enemies within a five metre radius. Three second cooldown |
Outriders armor mods
Here are all of the armor mods that you can use in line with your gear, including the legendary Outriders armor sets:
Mod name | Tier | Description |
Adrenaline | 2 | Whenever your health drops below 50% all your skill cooldowns are reduced by 50% |
Ash Cleaner | 2 | Critical Shots apply an extra X damage to enemies afflicted with Ash |
Ashen Boost | 2 | Boosts your damage against enemies afflicted with Ash by 20% |
Aura of Force | 2 | Killing enemies with critical shots grants anomaly power to you and your allies for ten seconds |
Blazing Aegis | 2 | Killing enemies afflicted with burn increases your armor for 8 seconds. Up to three stacks |
Bloodlust | 2 | Killing Shots increase your Firepower. Up to three stacks and it deteriorates every ten seconds |
Bloody Boost | 2 | Boosts your damage against enemies afflicted with bleed by 15% |
Blood Potion | 2 | Critical shots towards enemies in close range afflicted with bleed increases your Health Regeneration for five seconds |
Buckshot Shells | 2 | Increases Shotgun Weapon Damage by 10%. |
Bullet Recycling | 2 | Reloading a weapon when your shield is active disables ammo consumption for five seconds. One second cooldown |
Bullet Kindling | 2 | Deal 20% more damage against enemies afflicted by burn |
Critstack | 2 | Critical shots build up a five second stacking effect that grants you anomaly power and Y firepower bonuses. Up to five stacks |
Diffuse | 2 | Sprinting increases your armor. It also increases resistance by 50% |
Dum-Dum Bullets | 2 | Increases assault weapon damage by 10% |
Emergency Stance | 2 | Attain Golem protective effect for four seconds whenever your health drops below 30%. Ten second cooldown |
Exposing Strike | 2 | Killing an enemy with melee inflicts vulnerable on enemies within a ten metre radius around you |
Freezing Boost | 2 | Boosts your damage against enemies afflicted with freeze by 15% |
Ice Trap | 2 | Whenever your health drops below 30% Freeze is inflicted on enemies within a ten metre radius. Five second cooldown |
Mitigation From Death | 2 | Killing enemies while aiming down sights grants armor for ten seconds. Up to three stacks |
Move Groove | 2 | Moving increases your Anomaly Power by X and Firepower by Y. |
Perseverance Fists | 2 | Whenever your Health drops below 30% increase your Melee damage by 300%. |
Perseverance Shield | 2 | Receive shields whenever your health drops below 30%. Five second cooldown |
Personal Space | 2 | Grants you a 15% bonus to close range weapon damage |
Phantom Dash | 2 | During combat your default roll is replaced with Phantom Dash which enables you to quickly through enemies |
Plate Dodge | 2 | Rolling increases your armor for five seconds |
Plate Piercer | 2 | Increases your critical damage bonus. The bonus is equal to 50% of your armor piercing |
Power From The Ashes | 2 | Killing shots on enemies afflicted with ash increase your anomaly power for 20 seconds. Up to four stacks |
Radical Therapy | 2 | Deal 15% more damage against enemies afflicted by toxic |
Rejuvenation | 2 | Receive firepower, anomaly power and armor bonus for eight seconds whenever your health is replenished. Ten second cooldown |
Reload Shield | 2 | When a shield is active, reloading grants you points of shield. Five second cooldown |
Savor The Feeble | 2 | Increases the duration of weakness by 50% when it is inflicted on enemies |
Seismic Impulse | 2 | A seismic impulse is generated every six seconds, dealing damage to enemies within a five metre radius around you |
Shield Blast | 2 | A complete shield depletion triggers a powerful energy blast, dealing damage to enemies within a five metre radius |
Shield Zap | 2 | When your Shield is active, it spawns an electric shock around you dealing damage to up to two enemies within a five metre radius. Five second cooldown |
Sidearms Specialist | 2 | Increases damage dealt with sidearm weapons by 10% |
Stand Tall | 2 | Receive anomaly power and firepower when out of cover for more than five seconds |
Thirst for Blood | 2 | Killing enemies with a weapon while they're afflicted with bleed increases your weapon leech by 40% for 10 seconds |
Toxic Piercer | 2 | The effectiveness of toxic is increased by 17%, the bonus is equal to 100% of your armor piercing |
Trample The Weak | 2 | Deal 10% more damage against enemies afflicted by weakness |
Twice as Hot | 2 | Whenever a skill is used, inflict extra damage to all enemies afflicted with burn |
Ultimate Paragon | 2 | Increases your armor by for each ally in close range. |
Untamed Power | 2 | Using skills deals damage to enemies within a five metre radius around you, the damage is equal to 30% of your anomaly power |
Vampiric Mag | 2 | Killing shots on enemies afflicted with bleed replenishes 50% of ammo in your magazine |
Vein Ripper | 2 | Critical shots inflict bleed on enemies |
What Goes Around | 2 | Incoming bullets have 20% chance of being deflected towards an enemy dealing damage |
Anomaly Echo | 3 | Grants firepower and anomaly power bonus on skill activation for a few seconds |
Brawl | 3 | Boosts your melee skill damage by 100% |
Captain Hunter | 3 | Increases your damage against Elites by 25%. |
Death's Door | 3 | Doubles your armor whenever your health drops below 35% |
Head of the Ward | 3 | Reviving an ally also fully restores their health |
Introvert | 3 | Increases the range at which enemies are considered to be in close range |
Life of the Party | 3 | Incoming damage is reduced by 5% for each enemy in close range. Up to eight stacks |
Martial Arts | 3 | Reduces the cooldown of your melee skill by 50% |
Not Impressed | 3 | Reduces the damage taken from Elites by 20% |
Power Assimilation | 3 | Boosts your anomaly power by for each Elite present on the battlefield |
Purity | 3 | Reduces the duration of negative statuses by 75% |
Sharp Eye | 3 | Killing enemies while aiming down sights grants you firepower for 20 seconds. Up to three stacks |
Stare Into the Barrel | 3 | Grants a moderate firepower increase for each enemy in close range. Up to five stacks |
Outriders Technomancer mods
Here are all of the Technomancer mods that you can use to flesh out your best Outriders Technomancer builds:
Mod name | Tier | Description |
Advanced Rockets | 1 | Pain Launcher: Every rocket deals more damage |
Armor Reduction | 1 | Blighted Turret: Turret reduces the armour of each enemy t hits by 20%. Effect lasts for five seconds. |
Bang for your Buck | 1 | Tool of Destruction: Activating this skill grants a 100% base ammo increases for the selected tool (rocket launcher or minigun) |
Better Parts | 1 | Blighted Turret: Increase turret duration by 50% |
Bonus Duration | 1 | Cryo Turret: Increase turret's duration by 30% |
Cleansing Wind | 1 | Fixing Wave: Activating the skill removes negative statuses from allies and grants five seconds of immunity |
Cold Purification | 1 | Cold Snap: Removes negative statuses and grants negative status immunity for five seconds when the skill is activated for you and any allies that are in range |
Critical Analysis | 1 | Blighted Rounds: Increases critical damage by 30% |
Demolition Man | 1 | Tool of Destruction: Rockets deal more damage |
1 | Tool of Destruction: When the skill ends, you are healed for 3% of the total damage dealt with the minigun | |
Fine-tuned | 1 | Scrapnel: Increases the detection and explosion radius by 33% |
Fortify | 1 | Tool of Destruction: Activating this skill grants an armour bonus |
Freeze Barrage | 1 | Pain Launcher: Inflicts Freeze on enemies affected by rocket explosions |
Hail Shot | 1 | Cryo Turret: Increase turret's damage based on your status power |
Ice Component | 1 | Blighted Turret: Turret inflicts Freeze instead of Toxic |
Ice Pack | 1 | Cryo Turret: Turret heals allies for 30% of max health within a four metre radius when the ability ends |
Increase Damage | 1 | Cyro Turret: Every turret's shot deals additional damage |
Initial Blast | 1 | Pain Launcher: Causes a small explosion, dealing damage in a five metre radius when this skill is activated |
More Damage | 1 | Scrapnel: Increases the skill's damage |
More Traps | 1 | Scrapnel: This skill can be used one additional time before triggering the cooldown |
No Pain, No Gain | 1 | Blighted Rounds: When this skill ends, 40% of damage dealt by this skill is turned into healing and spread among allies equally |
Portable Armory | 1 | Tool of Destruction: You can fire one additional rocket |
Rain of Pain | 1 | Pain Launcher: Decrease the skill's cooldown by 34% |
Spare Mag | 1 | Blighted Rounds: This skill is effective for one additional magazine before triggering the cooldown |
Supplies | 1 | Scrapnel: One additional mine can be thrown before triggering the cooldown |
Surprise | 1 | Cyro Turret: The turret explodes before being destroyed, dealing damage in a six metre radius |
Trick up the Sleeve | 1 | Blighted Rounds: While this skill is active, killing shots grant you 30% extra bullets in your magazine |
Untouchable | 1 | Tool of Destruction: Activating the minigun grants 15% resistance bonus |
Breathe In | 3 | Fixing Wave: Reduce skill's cooldown by 20% |
Cannonade | 3 | Pain Launcher: Increases the number of rockets launched by ten |
Quartermaster | 3 | Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. 45 second cooldown |
Rocket Man | 3 | Tool of Destruction: You can shoot three additional rockets |
Trap Cluster | 3 | Doubles the number of mines that can be thrown before triggering the cooldown |
Outriders Pyromancer mods
Here are all of the Pyromancer mods that you can craft armour with to make your best Outriders Pyromancer builds even better:
Mod name | Tier | Description |
Anomaly Hunger | 1 | Feed the Flames: Increases the skill's damage by the value of your skill leech |
Armor Melting | 1 | Volcanic Rounds: Decreases the target's armour by 20% for ten seconds |
Ash Grasp | 1 | Thermal Bomb: Inflicts Ash on enemies within a five metre radius of an enemy that's about to explode from this skill |
Big Boom | 1 | Thermal Bomb: Increases explosion radius by 20% |
Blacksmith | 1 | Overheat: Each status condition consumed by this skill grants an armour bonus for eight seconds |
Bullet Absorption | 1 | Feed the Flames: Replenish 20% of ammo in your magazine for every enemy affected by this skill |
Burning Ground | 1 | Thermal Bomb: Exploding targets leave a patch of burning ground. All enemies in this area are afflicted with Burn and receive damage over ten seconds |
Burnt-Out | 1 | Heatwave: Damaged enemies take 35% more damage over eight seconds |
Cinders | 1 | Overheat: Skill consumes Ash instead of Burn |
Debris | 1 | Eruption: Throws damaging debris at enemies dealing additional damage |
Ember Shield | 1 | Overheat: Each status consumed by this skill increases your resistance by 10% for ten seconds. Stacks up to five times. |
Empowerment | 1 | Ash Blast: Skill deals additional damage |
ETNA | 1 | Eruption: Skill can be activated one more time before triggering the cooldown |
Extinguisher | 1 | Ash Blast: Applies damage to an enemy afflicted with Burn and consumes the status |
Extra Mag | 1 | Volcanic Rounds: This skill is effective for one additional magazine before triggering the cooldown |
Final Breath | 1 | Feed the Flames: Health drain efficiency is increased by 25% |
Fire Eater | 1 | Feed the Flames: Increases health drain efficiency against targets with Burn by 150% |
Fire Frenzy | 1 | Thermal Bomb: You can use this skill twice before triggering the cooldown |
Giga-blast | 1 | Eruption: Increases the skill's radius by 100% |
Heat Leech | 1 | Heatwave: Increases skill leech by 10% for five second after using Heatwave |
Hellfire | 1 | Heatwave: If this skill damages three enemies, all subsequent enemies receive additional damage |
Increased Duration | 1 | Eruption: Increases the skill's duration by 50% |
Inferno Wave | 1 | Heatwave: Increases damage dealt to enemies from this skill |
Irradiation Wave | 1 | Heatwave: Inflicts Weakness on enemies hit by this skill |
Lasting Fire | 1 | Thermal Bomb: Increase the time in which killing an affected enemy will cause an explosion by three seconds |
Nova | 1 | Feed the Flames: Increase skill range by 100% |
Pants On Fire | 1 | Overheat: Increase the damage to enemies who were damaged by this skill, but did not have their status consumed |
Phoenix Force | 1 | Overheat: Earn additional anomaly power per status consumed by this skill for eight seconds. Stacks up to ten times |
Pompeii | 1 | Eruption: This skill can be activated one more time before triggering the cooldown |
Pure Power | 1 | F.A.S.E.R Beam: Increases damage dealt by this skill |
Radiation Flames | 1 | Volcanic Rounds: Enemies damaged with this skill are also afflicted with Weakness |
Reload Boost | 1 | Volcanic Rounds: Grants 50% weapon power bonus after this skill ends for five seconds |
Ride the Wave | 1 | Heatwave: This skill can be activated one more time before triggering the cooldown |
Sunburnt | 1 | Overheat: Increases damage to enemies that have their statuses consumed by Overheat |
Third Degree | 1 | Overheat: Increase weapon damage against enemies damaged by this skill by 25% for eight seconds |
Tidal Wave | 1 | Heatwave: Skill can be activated one more time before triggering the cooldown |
True Blast | 1 | Thermal Bomb: Increase explosion damage |
Volcanic Armor | 1 | F.A.S.E.R Beam: Reduces incoming anomaly damage by 50% and weapon damage by 50% when the skill is active |
Volcanic Dust | 1 | Eruption: Inflict Ash on enemies within a five metre radius of the targeted enemy |
Wide Grip | 1 | Feed the Flames: Enables absorption of one additional target |
Wildfire | 1 | Thermal Bomb: Inflicts Burn on every enemy damaged by Thermal Bomb's explosion |
Ashes and Leeches | 3 | Ash Blast: Using the skill increases your weapon leech bonus for a few seconds |
Branded | 3 | Thermal Bomb: Enemies affected by this skill receive 40% additional damage |
Death Sentence | 3 | Ash Blast: Your weapon damage and anomaly damage against enemies affected by the skill are increased for a few seconds |
Detonator | 3 | Overheat: Decrease this skill's cooldown by 50% |
Double Fun | 3 | Thermal Bomb: This skill can affect two targets |
Flame Grasper | 3 | Feed the Flames: Enables absorption of two additional targets |
Power Assimilation | 3 | Boosts your anomaly power by a fixed amount for each Elite present on the battlefield |
Susceptibility | 3 | Volcanic Rounds: Decreases resistance of enemies damage by the skill |
Outriders Devastator mods
If you want to make all of the best Outriders Devastator builds even more powerful, here are all of the Devastator mods available:
Mod name | Tier | Description |
Armor Boost | 1 | Earthquake: Grants you armour for each enemy affected by the skill. Effect lasts ten seconds and stacks up to ten times. |
Auto Reflect | 1 | Reflect Bullets: You can now fight while this skill is active, but you cannot manually deactivate the skill and it only negates 50% of the damage. |
Bleeding Impulse | 1 | Golem: When the skill is active, spawn radial impulses that inflict Bleed on nearby foes |
Bleed Them All | 1 | Endless Mass: Inflicts bleed on all enemies pulled by the skill |
Blood Primer | 1 | Reflect Bullets: All reflected bullets apply Bleed status |
Blood Shock | 1 | Earthquake: Inflicts Bleed on enemies affected by the skill |
Bloody Crush | 1 | Gravity Leap: Inflicts Bleed on enemies affected by the skill |
Bone Crusher | 1 | Endless Mass: Increases skill's damage |
Bullet Acceleration | 1 | Reflect Bullets: Increases the damage of reflected bullets |
Crush Sequence | 1 | Tremor: Receive two additional explosions |
Despair | 1 | Gravity Leap: Enemies within the damage radius of this skill receive double anomaly damage for five seconds |
Earth's Legacy | 1 | Earthquake: Increases skill range by 60% |
Extra Quake | 1 | Earthquake: This skill can be activated one additional time before triggering the cooldown |
Extra Time | 1 | Reflected Bullets: Increases skill duration by 20% |
Give Me More | 1 | Tremor: Receive one additional explosion |
Golem of Death | 1 | Golem: When Golem is active, extend its duration by 1.5 seconds for every enemy killed while active |
Ground Crush | 1 | Earthquake: Increase skill's base damage |
Heal per Kill | 1 | Earthquake: Each enemy killed with Earthquake restores 10% of health to all allies in a 20 metre radius around you |
Hollow Point | 1 | Reflected Bullets: All reflected bullets apply Vulnerable status |
Human Comet | 1 | Gravity Leap: Increase the skill's damage |
Human Fortress | 1 | Tremor: Receive health regeneration and armour while the skill is active |
Impaler | 1 | Impale: This skill can be activated one more time before triggering the cooldown |
Life Absorption | 1 | Gravity Leap: Heal for 100% of the damage dealt, or 200% if your target dies |
Mosh Pit | 1 | Endless Mass: Inflicts Vulnerable on all enemies pulled by this skill |
Panzer Drain | 1 | Earthquake: Damaging enemies with this skill steals 33% of their armour. This effect lasts five seconds. |
Perseverance | 1 | Golem: Increase skill duration by 50% |
Primal Armor | 1 | Boulderdash: Double your armour when this skill ends for ten seconds |
Primal Chain | 1 | Boulderdash: Each enemy damaged by the skill increases its damage by 10% for three seconds. Effect stacks up to five times |
Primal Constitution | 1 | Boulderdash: Each enemy you damage increases your maximum health for ten seconds. Effect stacks up to five times |
Primal Gutting | 1 | Melee attack: Inflicts Bleed on all affected enemies |
Primal Knuckle Duster | 1 | Boulderdash: Increases skill's damage |
Primal Rage | 1 | Boulderdash: Reduces this skill's cooldown by 50% |
Resistance | 1 | Golem: When this skill is active, increase your resistance by 33% |
Restoration | 1 | Impale: Increase health regeneration bonus for players near impaled enemies |
Rivers of Blood | 1 | Impale: Increases skill damage by 50% to enemies affected by Bleed |
Sharpened Spike | 1 | Impale: This skill deals more damage |
Shattered Armor | 1 | Endless Mass: Increase weapon damage against enemies affected by Endless Mass by 10% for ten seconds |
Spike Forest | 1 | Impale: This skill can strike an additional target |
Stolen Life | 1 | Tremor: Increases the percentage healed per affected enemy by 6% |
The Strongest First | 1 | Reflected Bullets: The enemy with the most health takes 50% additional damage |
Vlad's Grasp | 1 | Impale: Increase the skill's range by 25% |
High Intensity | 3 | Endless Mass: Anomaly damage against affected targets is increased by 33% for five seconds |
Increase duration | 3 | Reflected Bullets: Increases skill's duration by 40% |
Life of the Party | 3 | Incoming damage is reduced by 5% for each enemy in close range. Stacks sup to eight times |
Not Impressed | 3 | Reduces the damage taken from Elites by 20% |
Palisade | 3 | Impale: This skill can strike two additional targets |
Primal Chaingun | 3 | Boulderdash: Every enemy damaged by Boulderdash increases your weapon damage by 20% for five seconds. Stacks up to five times. |
Primal Weakness | 3 | Melee attack: Permanently reduce the resistance for all affected enemies |
Ultimate Impaler | 3 | Impale: This skill can be activated two more times before triggering cooldown |
Wide Horizons | 3 | Endless Mass: Increases the skill's radius by 25% |
Outriders Trickster mods
To get the most out of your best Outriders Trickster builds, here is a list of all of the Trickster mods:
Mod name | Tier | Description |
Additional Mag | 1 | Twisted Rounds: This skill is effective for two magazines before triggering the cooldown |
A Little Bit of Pain | 1 | Time Rift: Using the skill deals damage over ten seconds to affected targets |
Anomalic Caliber | 1 | Twisted Rounds: Receive 30% resistance piercing bonus while the skill is active |
Anomaly Cut | 1 | Venator's Knife: Shots on enemies marked by the knife receive anomaly damage |
Apply Shield | 1 | Temporal Blade: Killing enemies with Temporal Blade grants 5% of shield |
Armor of Eons | 1 | Borrowed Time: Activating the skill increases your armour by 100% for ten seconds |
Backstabber | 1 | Hunt the Prey: Using the skill deals damage to the enemy you teleported behind |
Big Range | 1 | Slow Trap: Increases the sphere's range by one metre |
Blue Blood | 1 | Twisted Rounds: Receive 10% weapon leech bonus while the skill is active |
Cut Loose | 1 | Temporal Blade: Reduces the skill's cooldown by 20% |
Damage Mitigation | 1 | Slow Trap: Allies within the sphere receive 20% less damage |
Dance of Death | 1 | Hunt the Prey: Decreases this skill's cooldown |
Delivery on Time | 1 | Slow Trap: Activating the skill replenishes ammo for the current weapon of all allies in range |
Double Stop | 1 | Temporal Blade: Increases the duration of the inflicted paralysis by 100% |
Double Time | 1 | Time Rift: Enemies are suspended in the air twice as long |
Duration | 1 | Cyclone Slice: Adds five seconds to the skill's duration |
Eager Edges | 1 | Venator's Knife: Adds two more bounces to the ricochet path |
Grand Bastion | 1 | Cyclone Slice: Using the skill reduces incoming weapon damage and anomaly damage by 35% |
No Escape | 1 | Venator's Knife: Increases the skill's effective range between targets by 25% |
Healing Slice | 1 | Cyclone Slice: Receive health for each enemy killed with this skill |
Radiation Jump | 1 | Hunt the Prey: Inflict Vulnerable to the enemy you teleport behind |
Sharpening | 1 | Venator's Knife: Increase the skill's damage |
Shield Evoker | 1 | Cyclone Slice: Killing enemies with this skill grants 5% shield |
Short-Term Loan | 1 | Borrowed Time: Reduces skill's cooldown by 22% |
Slasher | 1 | Temporal Blade: This skill can be activated one more time before triggering the cooldown |
Speed Boost | 1 | Slow Trap: Allies within the sphere receive 2% movement speed bonus |
Speed Up | 1 | Cyclone Slice: Allows 25% faster movement while the skill is active |
Strong Slice | 1 | Temporal Blade: Increases the skill's damage |
Strong Twist | 1 | Twisted Rounds: While the skill is active, increase the weapon's firepower by an additional 15% |
Thunder Dome | 1 | Slow Trap: Receive 100% shield when the skill ends |
Time Blast | 1 | Hunt the Prey: Apply Slow to all enemies in a five metre radius around the enemy you teleport behind |
Time Crack | 1 | Time Rift: Enemies affected by this skill have both armour and resistance decreased by 25% for five seconds |
Time Space Protection | 1 | Borrowed Time: Receive armour and 30% resistance bonus while the skill is active |
Twisted Fate | 1 | Twisted Rounds: Receive 30% critical damage bonus while the skill is active |
Ultimate Big Range | 1 | Slow Trap: Increases the sphere range by two metres |
Weakening the Prey | 1 | Hunt the Prey: Interrupt and inflict Weakness to the enemy you teleport behind |
Weakening Zone | 1 | Slow Trap: Enemies entering the sphere are afflicted with Weakness |
Weaklings | 1 | Temporal Blade: Inflicts Weakness on enemies hit by Temporal Blade |
Wind Slash | 1 | Cyclone Slice: Increase skill's damage |
Pain Transfer | 2 | Time Rift: Damage dealt to one affected enemy will be transferred to another affected enemy |
Aggressive Teleportation | 3 | Reverting time creates an explosion around you |
Ammo Bargain | 3 | Twisted Rounds: While the skill is active, killing shots replenish 20% of the ammo in your magazine |
And Another One | 3 | Time Rift: Shots on enemies affected by the skill don't consume ammo |
Boomerang Blades | 3 | Venator's Knife: After the initial ricochet, the knife will repeat its path and damage enemies a second time |
Death Shell | 3 | Borrowed Time: Killing enemies while this skill is active reduces incoming weapon damage and anomaly damage by 10% each for ten seconds. Stacks up to four times and the buff is removed at the end of the skill |
Double Slice | 3 | Temporal Blade: Damaged enemies are additionally cut with an anomalic slice dealing 50% damage |
Instant Reload | 3 | Hunt the Prey: Teleporting instantly replenishes magazine in your current weapon |
Shield of the Fallen | 3 | Twisted Rounds: When the skill ends, add 15% of your max health as shields for each enemy killed by the skill |
Temporal Armor | 3 | Boosts armor by 50% for each enemy affected. Lasts for eight seconds and stacks up to eight times |
Ultimate Duration | 3 | Cyclone Slice: Adds ten seconds to skill's duration |
And those are all of the Outriders mods. Just that there's no harm in dismantling your farmed loot to salvage the mods to use in crafting new gear. While you're here, we have a summary of all of the Outriders classes, including our recommendation for which class is currently the best one to choose.