Rise of the Tomb Raider's seventh patch adds a bunch of improvements for people with different PC setups, including anyone running multiple GPUs and those with the latest cards.
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Thepatch adds improvements for DX12 multi-GPU , including NVIDIA SLI and AMD CrossFireX.
This update will be applied by Steam automatically if you own it on there, but you'll have to wait a little longer for the Windows Store patch to go live.
Here are the full patch notes:
- Adds DirectX12 Multi-GPU . Many of you have requested this, so DirectX 12 now s NVIDIA SLI and AMD CrossFireX configurations.
- The benefits of DirectX 12 are still the same, but now you are less likely to be GPU bottlenecked and can reach higher frame rates due to the improved U utilisation DirectX 12 offers.
- Adds utilisation of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance.
- On the latest Windows 10 version, V-sync can now be disabled (Windows Store version), and behaviour of disabled V-sync has been improved (Steam version).
- Improvements to stereoscopic 3D rendering, including fixes for NIVIDA Surround and AMD Eyefinity in combination with stereoscopic 3D.
- Improved default settings for certain integrated GPUs.
- Removes the Voidhammer Shotgun for s that do not have Cold Darkness Awakens DLC or have not yet unlocked it by rescuing prisoners in Cold Darkness Awakens.
- A fix for a save issue where some game state could get lost in very rare circumstances.
- This patch force-disables the Steam Overlay when using DirectX 12. This is due to stability issues with the Steam Overlay in combination with DirectX 12. (You can re-enable with the -enablesteamoverlay launch argument)
- A fix for crashes with VXAO enabled on NVIDIA GTX1080 cards.
- A variety of other smaller optimizations, bug-fixes, and tweaks.
If you have any issues with the patch, you can revert to the previous build in the beta branch. Check the official post for details.