How do you solve the Silent Hill 2 remake music box puzzle? The Silent Hill 2 remake puzzle retains some elements of the original game, for example, the three princesses of classic folklore and their riddles. However, instead of having to decipher which goes where, the remake puzzle has been slightly extended, with two more steps after the statuettes have been placed.
Silent Hill 2 remake review. So, whether you've played the original or not, here's some help getting the all-new Silent Hill 2 music box to play once you've collected all three figurines.
Silent Hill 2 music box discs
Placing the three figurines is simple, as the game won't let you place them in the wrong slots – so don't worry about that part. The next section is where some thinking comes in.
You must rotate each of their discs until they each have a complete path to the nearest door. Despite all three discs overlapping, you only need to ensure each path connects a princess to a door. With that in mind, you can take it one at a time, rotating each disc until they match the image above. Rotating the smaller of the two far right discs doesn't move the larger one, so get the largest into place first, then move the smaller one.
Silent Hill 2 music box keys
Once you've arranged the discs in the right places, your view slides down to three poems and three keys, arguably the most complicated part of the puzzle. Each key must be turned the correct number of times relating to its puzzle. When correct, all three statues move into their doors, completing the puzzle.
It's also worth noting that you should reset every time to be sure, but if you're struggling to find the right combination of key turns, we've got the answers for you below. While there are various numbers listed in each puzzle, the trick is which number brings each princess home.
Snow White
What began with three
One would soon deplore
Seven kindly souls
Opened up the door
To take her to her door, turn Snow White's key seven times, relating, of course, to the seven dwarves who welcomed her in.
The Little Mermaid
Trading one for two
Away she would roam
But the love of five
Would bring her back home
While the mermaid traded one tail for two legs, the key line of this poem is the five who brought her home, meaning you should turn The Little Mermaid's key five times.
Cinderella
Taunted by the two
She would toil away
Leaving one behind
She has found a way
Finally, Cinderella's one shoe that leads her to her prince is the final answer to the puzzle, so turn the third key just once.
Once you have turned each key the number of times listed above, then press the large button below. All three princesses will follow their respective paths home, revealing a key to further your own journey.
Once you've completed the music box puzzle, you're some way to getting out of the Lake View Hotel, though it takes much longer than in the original Silent Hill 2 Steam Deck compatibility details, and prepare yourself for whichever of the Silent Hill 2 endings you achieve.