We had a blast at the inaugural Battalion 1944 developer Bulkhead Interactive, delivered a talk Saturday afternoon about how he helped grow his company from a group of university friends into the triple-A development studio it is today.
Bulkhead has expanded a lot over the course of the past two years – in fact, it's doubled in size from 50 to 100 employees. In his talk, Brammer discussed some of the unforeseen challenges he and his colleagues faced along the way, and about how establishing a strong company culture and identity was a key part of finding the right people to the team.
Brammer doesn't mince words about Bulkhead's journey – he's as candid in noting the studio's missteps as he is about highlighting its triumphs and strengths. Growing into a studio capable of taking on triple-A projects has involved a lot of learning on the job, plus plenty of improvisation in the face of unexpected challenges.
Here's his talk:

Also during W.A.S.D., PCGamesN editor Richard Scott-Jones sat down with Paul Nadin from Future Friends Games about some of the ways he's found to help get an indie game noticed on Steam.